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Wingull Line
Wingull
[[File:(you don't have to include it immediately. But if you upload

an image, make sure its name is [PokémonName]_[the game, like in NewTab].png)|(the width of the images, 56px for Gen I and II, 64px for Gen III, 80px for Gen IV, 96px for Gen V, 120px for Gen VI)px|]]

Type Water/Flying
Abilities Keen Eye
Gender Ratio (for the most cases it'll be "50% Male, 50% Female",

adjust accordingly. For Gen I just leave it empty)

Catch Rate 190 (24.8%)
Evolution Level 25
Pelipper
Type Water/Flying
Abilities Keen Eye
Gender Ratio
Catch Rate 45 (5.9%)

Pelipper can be found on Routes 13 and 22, as well as the Giant Chasm.

Important Matchups Edit

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Moves Edit

Recommended moveset: Scald, Ice Beam, Stockpile, Tailwind/Roost/Fly

Recommended Teammates Edit

  • Ground-types: Pelipper's weakness to Rock is annoying, but Electric types completely shut it down. Ground types take care of both of these issues handily.
    • Pokémon that fit this description include, among others: Excadrill, Krookodile, Golurk, Sandslash
  • Steel-types: while Pelipper doesn't necessarily benefit directly from having a steel type partner itself (other than dealing with the rock weakness), it resists both their Fire and Fighting weaknesses, and packs an immunity to Ground. Magnezone in Particular forms a perfect defensive core with Pelipper, each resisting what the other is weak to.
    • Pokémon that fit this description include, among others: Excadrill, Magnezone, Steelix
  • Offensive teammates: Pelipper isn't renowned for its raw attacking power, and so it appreciate allies that can break open sturdier foes, and sweepers appreciate the bulk and resistances Pelipper brings to the table.
    • Pokémon that fit this description include, among others: Excadrill, Darmanitan, Emboar, Chandelure, Cinccino

Other Edit

Wingull's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP:  ??
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Attack:  ??
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Defense:  ??
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Sp.Atk:  ??
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Sp.Def:  ??
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Speed:  ??
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  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pelipper's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP:  60
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Attack:  50
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Defense:  100
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Sp.Atk:  85
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Sp.Def:  70
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Speed:  65
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  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


[first stage name] Line Ratings
Availability
3 Stars
Matchups
2.5 Stars
Movepool
3.5 Stars
Survivability
3.5 Stars
Type Usefulness
3.5 Stars
Team Role
2.5 Stars
Offensive Utility
2.5 Stars
Defensive Utility
4 Stars
Tankiness
4 Stars
Fun Factor
4 Stars


Overall
3 Stars
  • What Nature do I want? Anything lowering Attack is worth its weight in gold. Bold makes Pelipper nigh invulnerable against non SE hits, and Modest gives you more kills off Scald and Ice beam. Minus speed is almost as good, although you may want that Speed on some occasions. Minus Defenses or Minus Special Attack are both pretty bad, although Careful and Impish can be worked around.
  • How good is the Wingull line in a Nuzlocke? It's not a beginner's pick, but for an early game flying type that you can't catch until late game, it's actually pretty good. If you find your team missing a water type, or just want something that can take Physical attacks well, Pelipper's your guy.
  • Weaknesses: Electric (4x), Rock
  • Resistances: Fire, Water, Fighting, Bug, Steel
  • Immunities: Ground
  • Neutralities: Normal, Grass, Ice, Poison, Flying, Psychic, Ghost, Dragon, Dark

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