The Seedot line is exclusive to Omega Ruby Version. Wild Seedot can be encountered on Route 102 at a 15% encounter rate. It can also be obtained through DexNav as a special encounter, in which case it will know Beat Up and come at level 5. Additionally, Seedot Hordes can be encountered on Routes 102 and 114. Wild Nuzleaf can be found on Route 114 at a 40% encounter rate.
Ah Nuzleaf, the Pokémon the challenge that this Wiki is dedicated to outlining how Pokémon fare in it is named for (well that and John Lock). While it may have had significant issues in generation 3 due to its limited movepool and low powered STABs, the remakes has granted them the benefits of 3 generations of power creep, making this line a powerful offensive threat. Add in access to Nasty Plot and Swords Dance, and Shiftry is a force to be reckoned with when attacking. However it still struggles as a Nuzleaf after Watson and even as a Shiftry, it is extremely fragile outside of resisted hits. Combined with having to baby Seedots that did not come with Beat Up until they evolve, and this line becomes rather difficult to use since Bullet Seed is no longer an option for it. A definitative glass cannon, these Pokémon can either be amazing or terrible, and it falls to the player to utilise their full potential, even if it is a rocky road at first.
Gym #1 - Roxanne (Rustboro City, Rock-type): Geodude presents no threat whatsoever to a freshly evolved Nuzleaf, being OHKO'd by Razor Leaf before it can do anything. While Nosepass is significantly better at taking hits from Nuzleaf, as it is highly unlikely that Razor Leaf will 2HKO at equal levels, it can only 4HKO with Rock Tomb itself.
Gym #2 - Brawly (Dewford Town, Fighting-type): Nuzleaf is a frail Dark-type Pokémon, do not even consider using it here if you have any other options.
Rival (Route 110): Wailmer is free experience points for Nuzleaf as it is relying on Rollout for damage, while Razor Leaf is a 2HKO. Shroomish is a slower affair, as Rock Tomb is only a 4HKO. Meanwhile Headbutt from the mushroom is a 5HKO in response, Nuzleaf being immune to Stun Spore and Leech Seed are nice boons here though. Slugma should be a really bad time, but Rock Tomb and Incinerate do 70%-90% and 59-75% respectively. So while a critical hit will kill Nuzleaf, it can in theory pull this if in a pinch. In regards to their starter, Marshtomp is easier then Wailmer, getting obliterated by Razor Leaf before doing anything. However the other two should be avoided. While Combusken is pretty self explanatory between STAB super effective Flame Charge and Double Kick, Grovyle has Fury Cutter, which 2HKOs Nuzleaf in stark contrast to Rock Tomb's 4HKO.
Wally (Mauville City): Ralts literally cannot hurt Nuzleaf, as its only offensive move is Confusion, have fun.
Gym #3 - Wattson (Mauville City, Electric-type):
Tabitha/Shelly (Meteor Falls, tag battle with rival):
Tabitha/Shelly (Mt. Chimney):
Maxie/Archie (Mt. Chimney):
Gym #4 - Flannery (Lavaridge Town, Fire-type):
Gym #5 - Norman (Petalburg, Normal-type):
Courtney/Matt (Southern Island, tag battle with Steven):
Tabitha/Shelly (Weather Institute):
Rival (Route 119):
Gym #6 - Winona (Fortree City, Flying-type):
Rival (Lilycove City):
Courtney/Matt (Lilycove Hideout):
Gym #7 - Tate and Liza (Mossdeep City, Psychic-type):
At the lowest level that it can be caught, Seedot will know one move: Bide. Off to a great start, which only gets better when it learns Harden at level 3. Those who encountered their Seedot through the automatic dexnav encounter on Route 102 will be relieved to know that their Seedot actually has an attacking move in Beat Up when caught. Not amazing, but then it is better then nothing. At level 7, Seedot will learn Growth. While powerful for mixed sets under the Sun, its other boosting options are better due to always being a +2 buff. The last move of note before you should evolve it, at level 15, Seedot learns Nature Power. This is an interesting option during the early and midgame as it grants Nuzleaf access to moves of higher power then it will have for a while, such as Energy Ball, and those it would not have access to otherwise, such as Lava Plume, Hydro Pump and Power Gem depending on where it is used. However doing this denies you access to Razor Leaf, which Nuzleaf learns at level 14, which as the line's first STAB move, should not be missed. Next up is Torment, which comes at level 16. This is not worth it, even with Nuzleaf's dubious movepool at this point. Razor Wind at level 20 should also be passed as Nuzleaf does not have the bulk to be wasting time with a two turn move, and has better options at that point. Dark STAB (besides Beat Up), finally arrives at level 24 in the form of Feint Attack. This is a must have for Nuzleaf. Echoing RSE Grovyle (albeit nowhere near as bad), Leaf Blade arrives at level 28 and is a welcome upgrade over Razor Leaf. At level 32, Swagger is not worth the risk due to Nuzleaf's fragility and finally your Pokémon learns Extrasensory at level 36. While a neat and powerful addition to its movepool, being weak to the types that Psychic moves hit super effectively is an issue. As a Shiftry, the only moves it will likely learn through level up are Hurricane at level 32, which is amazing for dealing with other Grass-types and Leaf Storm, which comes at level 44. This is an extremely powerful STAB nuke option, but the special attack drop it inflicts will force purely special sets out after use.
It is through the use of TMs that this line truly shines as an offensive threat. Early-mid game options that expand Nuzleaf's arsenal include Dig, Aerial Ace, Low Sweep, Facade and Rock Tomb, all of which grant it good coverage in combination with its STAB moves. Later on the line gets access to Energy Ball and Dark Pulse for special focused STAB, as well as Focus Blast, Rock Slide, X-Scissor, Return and Brick Break for coverage. Outside of purely attacking moves, Shiftry gets access to Swords Dance, which is a must for physical sets, Substitute, which exchanges coverage for safety in setting up provided the opponent can't break the sub in one hit and an assortment of generic moves most Pokémon get like Toxic, Protect and Rest, none of which are recommended.
From the move relearner, Shiftry gets Nasty Plot, which is amazing for special sweeping and not much else of note. Dexnav is also rather underwhelming here as well, as the line only really benefits from an earlier Nasty Plot and Foul Play somewhat.
Physical: Leaf Blade, Rock Slide,Brick Break/X-Scissor/Return, Swords Dance
Steel-types: While they may share weaknesses to Fire and Fighting-type attacks, the former is rare enough to make it a non-issue. The advantage of a Steel-type teammate is that it will cover all of Shiftry's other weaknesses, and values Shiftry's resistance to Ground. That most Steel-types are bulky by nature also complements Shiftry's glass canon tendencies.
Ghost-types: Shiftry's weakness to Fighting is a major detriment to its long term survival, as stray coverage hits will probably be enough to severely weaken it, let alone actual STAB hits. However, it shares a Bug weakness with Psychic-types, and as such, it falls to Ghost-types to support it on this front.
Water-types: As a Grass-type Pokémon, Shiftry appreciates a Water-type teammate to soak up incoming Fire and Ice-type attacks. Resisting Electric and Grass is an ideal boon in this partnership, but a Water-type neutral to Bug is preferred here, just to avoid overlapping weaknesses.
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Seedot Line Ratings
What Nature do I want? Depends on what you want Shiftry to do. If you desire to run it physically, you want natures like Adamant (+atk, - sp.atk) or Jolly (+spd, - sp.atk). Specially focused Shiftry on the other hand want attack lowering natures like Modest (+sp.atk, -atk) or Timid (+spd, -atk). Mixed sets would prefer a nature that lowers one of their defensive stats, such as Naive (+spd -sp.def)
Which Ability do I want? Chlorophyll is by far the best ability the line can have, as the doubled speed is amazing if a teammate sets up Sunny Day (or if for some reason you are using regular Groudon over its Primal form). The others are even more situational at best and do not really provide any material benefit.
At what point in the game should I be evolved? Seedot should be evolved by the time you fight Roxane at level 14, and this is imperative if you want to use it in battle against her, as Razor Leaf is crucial for Nuzleaf winning. The leaf stone should be used on Nuzleaf as soon as it is obtained, unless you are holding off to get Extrasensory. The stat boosts provided by evolving are vital as Nuzleaf is almost as bad as Lombre is by the point in the game where it can evolve, and does not have the luxury of Surf to compensate.
How good is the Seedot line in a Nuzlocke?
Seedot's type matchups:
Weaknesses: Flying, Bug, Poison, Fire, Ice
Resistances: Grass, Ground, Water, Electric
Neutralities: Normal, Fighting, Rock, Ghost, Steel, Psychic, Dark, Fairy, Dragon