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DPPt
XY
Sandy Cloak Wormadam
Burmy
Burmy Sandy DPPt
Type Bug
Abilities Shed Skin
Gender Ratio 50% Male, 50% Female
Catch Rate 120 (15.7%)
Evolution Level 20 (Female only)
Sandy Cloak Wormadam
Wormadam Sandy DPPt
Type Bug/Ground
Abilities Anticipation
Gender Ratio 100% Female
Catch Rate 45 (5.9%)

Burmy is found on Honey Trees at the following locations: Route 205, Route 206, Route 207, Route 208, Route 209, Route 210, Route 211, Route 212, Route 213, Route 214, Route 215, Route 218, Route 221, Route 222, Valley Windworks, Fuego Ironworks and Floaroma Meadow.

Oh Sandy, if only there was someone who loved you. Unfortuantely, while Trash Cloak has the advantage of having only a single rare weakness and Plant Cloak at least has the highest Special Attack of the three, all Sandy Cloak has going for her is an uncommon type combination, which doesn't necessarily add up to viability. She's mediocre at best and Sinnoh's not a region that takes kindly to mediocrity.

Important Matchups Edit

  • Mars (Valley Windworks): This is not a place for Burmy. It can't damage Zubat for crap and Purugly is way too strong.
  • Gym #2 - Gardenia (Eterna City, Grass-type): Wormadam should sit this one out; while she can endure Cherubi and Turtwig's attacks very well, she can't really do much damage in return and Roserade's Magical Leaf is not something she wants to mess with.
  • Jupiter (Galactic Eterna Bulding): If Wormadam has Rock Tomb, two of them will take out the Zubat. Skuntank, though, has too much health for Wormadam to deal with safely. If only she had a Ground move...
  • Rival (Hearthome City): Rock Tomb crushes Starly easily; do not attempt without it. You probably don't want to deal with Buizel and its Water Gun. Roselia's fragile, but you don't have much that can harm it, so unless you have nothing better it's best to stay away. Even being weak to Fire, Wormadam can endure a hit from Ponyta and retaliate with Rock Tomb. Please don't fight Prinplup, it has Bubble and Peck. Grotle should probably be avoided; while not too harmful, it's much too bulky. Don't fight Monferno as its Flame Wheel hits hard.
  • Gym #3 - Maylene (Veilstone City, Fighting-type): Before doing this, I highly recommend taking a detour down to Route 214 to grab the Dig TM for Wormadam. After that, spam Dig against everything, though if Machoke gets a Leer off you'll probably need to heal at some point.
  • Gym #4 - Wake (Pastoria City, Water-type): Keep Wormadam far away from Gyarados and Floatzel, but Quagsire's inexplicable lack of Water moves makes it a prime target for Dig spam. (Though you'll probably want to switch to Return or some such if Mud Bomb gets the accuracy drop.)
  • Rival (Pastoria City): Starly and Buizel will both be one-shot by Rock Tomb and Dig respectively. Ponyta's Ember is weak enough that you should be able to take it out. Roselia's still fragile, and you actually have decent moves this time, so go ahead. Avoid all starters - Monferno still has Flame Wheel, Prinplup's traded up to Bubblebeam and Grotle is made of bulk.
  • Gym #5 - Fantina (Hearthome City, Ghost-type): Drifblim's risky even with Rock Tomb/Blast, as it has a crapload of HP and Wormadam's not built to handle being bombarded by special attacks. Gengar's fairly easy due to being weak against Psybeam and because it only has physical attacks. (Really, Fantina?) Don't even try fighting Mismagius, that thing has way too much Special Attack for comfort.
  • Rival (Canalave City): Best not to deal with Staravia: it takes 3 Rock Tombs to knock out and that's if you can hit it through all its Double Teams. You can't do much to Heracross and its Aerial Ace is dangerous, so nope. Ponyta and Buizel are still survivable and still one-shotted by Dig. Roselia's a bit more annoying with Grasswhistle, but as long as you have Awakenings or their equivalent you'll do fine. Monferno and Prinplup are nothing Wormadam wants to mess with, while Grotle is made of bulk to an extent that Wormadam can't effectively deal with.
  • Gym #6 - Byron (Canalave City, Steel-type): Wormadam can barely scratch Bronzor while it can easily lock her down with Hypnosis and Confuse Ray. Steelix is too durable and has Ice Fang. Two Digs will finish Bastiodon, though you'll want to have a plan B on hand in case it abuses Iron Defense and Rest too much. Important note: beating Byron means you now have access to the secret portion of Wayward Cave and thus Earthquake. Go get it!
  • Saturn (Lake Valor): Earthquake the Kadabra, avoid the Bronzor and Earthquake or Psybeam the Toxicroak twice. Simple.
  • Mars (Lake Verity): It's probably best to avoid everything, due to Golbat's Air Cutter, Bronzor being Bronzor and Purugly's crit Slash and Hypnosis antics.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Here's a great idea: how about we don't use an Ice-weak Pokémon in an Ice Gym, m'kay?
  • Cyrus (Galactic HQ): Between Sneasel's Ice Punch, Golbat's Air Cutter and Murkrow's Drill Peck, this battle is no place for Wormadam.
  • Saturn (Galactic HQ): Same as before, though you might want to have her hold a Persim Berry in case Toxicroak gets Swaggery.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): The Bronzor are still too wall-ish, the Golbats still have Air Cutter with the added danger of potentially being ganged up on, Purugly's picked up Aerial Ace and Skuntank now has Flamethrower. In short, there's not a thing here Wormadam wants to fight.
  • Cyrus (Spear Pillar): Honchkrow, Crobat and Weavile are just as nasty as they were in their previous forms and now joined by a Gyarados with Aqua Tail and Ice Fang. Wormadam's gonna be sitting on the bench for this one.
  • Dialga/Palkia (Spear Pillar): Absolutely not. A single Roar of Time will end Wormadam, and Palkia's Special Attack is through the roof and has all kinds of moves to take advantage of it.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Earthquake the crap out of everything not named Octillery (who has Octazooka and Aurora Beam and thus should be avoided). Raichu and Luxray can only harm her with Brick Break and Rivalry-nerfed Crunch respectively, while Ambipom can't harm her at all.
  • Rival (Pokémon League): About the only Pokémon of his Wormadam can fight is Roserade. Everyone else either has powerful super-effective attacks or (in the case of Torterra and Snorlax) is too bulky.
  • Elite Four Aaron (Pokémon League, Bug-type): Three Rock Tombs will knock out Dustox, but three of its Bug Buzzes will knock out Wormadam, so be careful. Beautifly is crushed in two Rock Tombs. Heracross is far too strong, with its Megahorn taking off over two-thirds of Wormadam's health. Vespiquen's a toss-up, as while Rock Blast/Rock Tomb can do significant damage to it, Defend Order and Heal Order can allow it to win by sheer attrition. Drapion can be fought with Earthquakes, but will require healing; probably best to let someone else deal with him, lest a stray crit prove fatal.
  • Elite Four Bertha (Pokémon League, Ground-type): Quagsire's only offensive move is Dig, making it easy (though with it also having Protect and Double Team, potentially annoying) to beat. The only thing Sudowoodo has that you should worry about is Sucker Punch; its damage is pretty low, though. Whiscash has Aqua Tail, that's enough reason right there to avoid it. Hippowdon's too durable, especially with Curse to pump itself up even more. Golem only has resisted moves and weak Gyro Ball (who knew being slow could be useful?) so go right ahead.
  • Elite Four Flint (Pokémon League, Fire-type): Nooooope. Rapidash, Infernape, Lopunny and even Steelix are packing too much firepower (badum psh) for Wormadam to handle. Drifblim lacks offensive fire moves, but its bulk gives it ample time to abuse Double Team and then Baton Pass its boosts onto something more threatening.
  • Elite Four Lucian (Pokémon League, Psychic-type): Earthquake takes 4 hits to down Mr. Mime with Reflect up (which it most likely will be) and that's not counting Lucian healing it, while Psychic will knock out Wormadam in 2-3 hits - very inefficient at best. Girafarig is easily handled with 2 Earthquakes as its stats are mediocre. Bronzong's can barely be dented and Calm Mind-boosted Psychic is deadly. Medicham has Ice Punch and Fire Punch draining about 3/4ths of Wormadam's health at a go. Alakazam's Psychic dishes out way too much damage, though if its first move is a missed Focus Blast you'll do fine.
  • Champion Cynthia (Pokémon League): Spiritomb's a no-go; you pretty much need healing for Wormadam to beat it which isn't an option if it puts up an Embargo. Gastodon has Muddy Water and bulk to spare- leave it for your Grass users. Roserade and Lucario are down in two Earthquakes and won't kill you without crits. Milotic has Surf, enough said. Garchomp's Dragon Rush is a two-hit KO -do not attempt!
  • Post-Game: What is this?

  • Mars (Valley Windworks): This is not a place for Burmy. It can't damage Zubat for crap and Purugly is way too strong.
  • Gym #2 - Gardenia (Eterna City, Grass-type): Wormadam will be able to Bug Bite her way through Turtwig with little trouble, though Reflect could slow the process down. Cherrim is more threatening with Magical Leaf and annoying with Leech Seed-it's best to stay out of it if Reflect's still up. Roserade 3HKOs you with Magical Leaf while you 3HKO it with Bug Bite; proceed with caution and Super Potions, if at all.
  • Jupiter (Galactic Eterna Bulding): If Wormadam has Confusion or Rock Tomb, two of either will take out the Zubat. Skuntank, though, has too much health for Wormadam to deal with safely. If only she had a Ground move...
  • Gym #3 - Fantina (Hearthome City, Ghost-type): Hoo boy. Everyone of her Pokémon is immune to Earthquake and resists Bug Bite. Duskull can be taken down if you're willing to burn the necessary healing items, but it's terribly inefficient. Haunter is actually easier due to being weak to Confusion and lacking special moves (Fantina, you're doing it wrong!), though Hypnosis and Confuse Ray are as annoying as always. Don't even try fighting Mismagius, that thing has way too much Special Attack for comfort.
  • Rival (Hearthome City): Even if Wormadam's been taught a Rock attack, Staravia is a huge risk; it's ability means you won't be one-shotting it, and that leaves you vulnerable to an Endeavor/Wing Attack combo. You probably don't want to deal with Buizel and its Water Gun. Roselia's weak and a single Earthquake will OHKO or very close. Even being weak to Fire, Wormadam can endure a hit from Ponyta and retaliate with Earthquake. Please don't fight Prinplup, it has Bubblebeam. Grotle is quite manageable, though even with Bug Bite it may take some time due to its bulk. Monferno's a gamble as its Flame Wheel hits hard.
  • Gym #4 - Maylene (Veilstone City, Fighting-type): Now this is more like it! Meditite falls to an Earthquake + a follow up move and can't harm you much. Machoke will take at least two Earthquakes, but as long as its Strength attacks don't crit you'll be fine. Lucario's Steel typing isn't helping it here! Earthquakes away!
  • Rival (Pastoria City): This whole fight handles the same as the rival fight in Hearthome, just with higher levels.
  • Gym #5 - Crasher Wake (Pastoria Gym, Water-type): See that soggy lump of fail in the corner? That's your Wormadam if you use it here.
  • Cyrus (Celestic Town): Between Sneasel's Ice Punch, Golbat's Air Cutter and Murkrow's Drill Peck, this battle is no place for Wormadam.
  • Rival (Canalave City): Staraptor's a definite no-go. You can't do much to Heracross and its Aerial Ace is dangerous, so nope. Rapidash is still survivable and still one-shotted by Earthquake. Roserade has stepped up its offensive game, but its still fragile and killed in two Earthquakes. Floatzel's has Aqua Jet and enough power to make it terrifying. Despite its newly-acquired Steel typing, you still don't want to face Empoleon. Infernape's packing too much power in its Flame Wheel and Aerial Ace attacks. Torterra is made of bulk to an extent that Wormadam can't effectively deal with.
  • Gym #6 - Byron (Canalave City, Steel-type): Earthquake the crap out of Magneton and Steelix, though be prepared to heal during the latter fight as Steelix is incredibly durable and has Ice Fang. Don't be tempted by Bastiodon's double Ground weakness, as its ridiculously high Defense means you won't be able to one-shot it and a retaliatory Metal Burst is lethal.
  • Saturn (Lake Valor): Golbat's Air Cutter make it dicey. Bronzor is offensively weak, but it'll take an inordinate amount of time to defeat-better to send in a Fire-type if you have one. Toxicroak falls easily to two Earthquakes.
  • Mars (Lake Verity): Golbat and Bronzor are dealt with in the same manner as Saturn's. It's probably best to avoid Purugly as crit Slash is nasty and it can easily lock Wormadam down with repeated Hypnosis.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Wormadam can maaaybe take out Sneasel with some really lucky Rock Blasts, but seriously, this is an Ice gym. Why are you using a Pokémon weak to Ice here?
  • Cyrus (Galactic HQ): Wormadam already couldn't handle Cyrus before, and he's only tougher now. Avoid!
  • Saturn (Galactic HQ): Same as before: avoid the Golbat and Bronzor and Earthquake the Toxicroak.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): The Bronzor are still too wall-ish, the Golbat still have Air Cutter with the added danger of potentially being ganged up on, Purugly's picked up Aerial Ace and Skuntank now has Flamethrower. In short, there's not a thing here Wormadam wants to fight.
  • Cyrus (Distortion World): The returning Honchkrow, Crobat and Weavile are just as nasty as ever and now joined by a Houndoom with Flamethrower and a Gyarados with Waterfall. Wormadam's gonna be sitting on the bench for this one.
  • Giratina (Distortion World): Giratina's immune to Earthquake and has the sort of massive stats you'd expect from a Legendary. Wormadam is nowhere near up to this task.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Earthquake all the things! But be prepared to heal, especially against Electrivire, who can take off a large (but less than half) amount of health with Fire Punch or Giga Impact.
  • Rival (Pokémon League): About the only Pokémon of his Wormadam can fight is Roserade. Everyone else either has powerful super-effective attacks or (in the case of Torterra and Snorlax) is too bulky.
  • Elite Four Aaron (Pokémon League, Bug-type): Avoid Yanmega; it has Air Slash and evasion hax in the form of Double Team. Heracross is far too strong, with its Megahorn taking off over two-thirds of Wormadam's health. Vespiquen's a toss-up, as while Rock Blast/Rock Tomb can do significant damage to it, Defend Order and Heal Order can allow it to win by sheer attrition. Scizor and Drapion can be fought with Earthquakes, but will require healing; probably best to let someone else deal with these two, lest a stray crit prove fatal.
  • Elite Four Bertha (Pokémon League, Ground-type): Whiscash has Aqua Tail, that's enough reason right there to avoid it. Gliscor's immune to your best move and has Fire Fang and Ice Fang to boot, so no. Hippowdon's too durable, especially with Yawn wasting your turns. Golem's Defense is high enough to allow it to survive a few Earthquakes and its Fire Punch hits too hard. Rhyperior's Avalanche is a OHKO and there's no way you'll defeat it first.
  • Elite Four Flint (Pokémon League, Fire-type): Wormadam's Bug typing really bites her in the butt here. Each of Flint's Pokémon has a move capable of one-shotting her.
  • Elite Four Lucian (Pokémon League, Psychic-type): Spam Bug Bite against Mr. Mime, though if it gets Reflect up early be prepared to heal. Espeon's Psychic kills Wormadam in two hits, so don't battle it. Bronzong's takes too long to defeat and Calm MInd-boosted Psychic is deadly. Alakazam is the same problem as Espeon. Gallade can be handled with healing, though if you have something better you should use that as a poor-timed crit is deadly.
  • Champion Cynthia (Pokémon League): Spiritomb's another case where healing is required for success, though if it drops Wormadam's Special Defense you should pull her out of there. Togekiss has Air Slash and way too much Special Attack. Roserade and Lucario are down in two Earthquakes and won't kill you without crits. Milotic has Surf, enough said. Garchomp's Dragon Rush is a two-hit KO and it also has Flamethrower-do not attempt!
  • Post-Game: What is this?

Moves Edit

Burmy starts off with Tackle. Yay. At level 10, it learns Protect, not that useful. At level 15, but only in Platinum, it learns Bug Bite ; hold onto it as it's its only source of Bug STAB. At level 20, it evolves and also learns Hidden Power, which will likely be too weak, though a Fire HP might allow her to fight Bronzors at least. At level 23, Wormadam learns Confusion, which runs against her stats but it's not like she has a lot of options. At level 26, she learns Rock Blast; good for being physical if nothing else. At level 29, she learns Harden, but her Defense is already decent. At level 32, she learns Psybeam, an improvement on Confusion if you don't want to burn money on a Psychic TM. At level 35, she learns Captivate which would be useful for support if it weren't for the gender requirement. At level 38, she learns Flail which is not a move that should be seeing use in a Nuzlocke. At level 41, she learns Attract; rather gimmicky, that. At level 44, she learns Psychic, though if you really want her to have it, she should've learned it by TM by now. Finally, at level 47, she learns Fissure. *Disappointed sigh*

Her list of viable TMs is not that impressive. Earthquake is a must, though if you're really hardset on giving it to someone else, Dig can serve as an alternative. Return is always a nice move for a physical attacker, particularly one with limited options. Rock Tomb is a possibility over Rock Blast for its handy speed debuffing.

About the only tutorable move in Platinum that should be considered is Sucker Punch, though you'd better be damn good at prediction.

Recommended moveset: Earthquake / Dig, Return, Rock Tomb / Rock Blast, Bug Bite / Psychic / Sucker Punch

Other Edit

Burmy's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 29
30 - 89 56 - 172
Defense: 45
45 - 106 85 - 207
Sp.Atk: 29
30 - 89 56 - 172
Sp.Def: 45
45 - 106 85 - 207
Speed: 36
36 - 96 69 - 188
Total: 224   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Sandy Cloak Wormadam's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 79
75 - 144 146 - 282
Defense: 105
99 - 172 193 - 339
Sp.Atk: 59
57 - 122 110 - 238
Sp.Def: 85
81 - 150 157 - 295
Speed: 36
36 - 96 69 - 188
Total: 424   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Sandy Cloak Wormadam Ratings
Availability
4 Stars
Matchups
2 Stars
Movepool
2 Stars
Survivability
2.5 Stars
Type Usefulness
2 Stars
Team Role
2 Stars
Offensive Utility
2.5 Stars
Defensive Utility
3 Stars
Tankiness
2.5 Stars
Fun Factor
2 Stars


Overall
2.5 Stars
  • What Nature do I want? As a general rule of thumb, Attack-boosting nature = good, Attack-lowering nature = bad. Brave's probably the best of the lot, as her Speed is pretty negligible anyway.
  • At what point in the game should I be evolved? Either shortly before or shortly after Gardenia, depending on if you want Wormadam to participate in the battle or not.
  • How good is Sandy Cloak Wormadam in a Nuzlocke? Eheheh... let's face it, she kinda sucks. Sinnoh is brutal enough for a good Pokémon, let alone one this lackluster. Her other Cloak counterparts having their own advantages only twists the knife deeper.

Burmy's type matchups:

  • Weaknesses: Flying, Fire, Rock
  • Resistances: Fighting, Ground
  • Immunities: None
  • Neutralities: Normal, Water, Ice, Poison, Electric, Bug, Ghost, Steel, Grass (resistance as Burmy), Psychic, Dragon, Dark

Sandy Cloak Wormadam's type matchups:

  • Weaknesses: Flying, Fire, Water, Ice
  • Resistances: Fighting, Poison, Ground
  • Immunities: Electric
  • Neutralities: Normal, Rock, Bug, Ghost, Steel, Grass, Psychic, Dragon, Dark

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