Pikachu Line
Pikachu RBY
Type Electric
Abilities N/A
Gender Ratio N/A
Catch Rate 190 (24.8%)
Evolution ThunderStone
Raichu RBY
Type Electric
Abilities N/A
Gender Ratio N/A
Catch Rate 75 (9.8%)

In Red and Blue, Pikachu is only available in Viridian Forest as a very rare encounter, and at the Power Plant as a relatively common one. Raichu is also found in the Power Plant. In Yellow, Pikachu is only available as a starter in Oak's Lab, but it will refuse to evolve when a ThunderStone is used on it.

ThunderStones may be bought in Celadon City.

Pikachu! Who does not know Pikachu? Even Pokémon-gnostics do: it is the very mascot not only of Pokémon Yellow, but also of the franchise in its whole. It is indeed a pity that, despite having an entire game dedicated to it, Pikachu performs so badly in it, as it has the crippling limit of being incapable of evolving. Trading can solve this issue - Pikachu can be passed on to another game to use a ThunderStone on it, and then be traded back - but for many nuzlockers, this will likely be against the spirit of doing a Yellow nuzlocke. However, the alternative is essentially occupying a needless team slot for the rest of the game, covering a role that a great many Pokémon can perform better, even as simple Thunderbolt or Thunder Wave users. Pikachu does not do well at all in a world of early evolved Pokémon. Raichu, on the other hand, is nothing short of fantastic: ample movepool, two very good attacking stats that both get godly coverage by Generation I standards, high Speed, and even a few good support moves that help make it an all-round tank and hard hitter.

Important Matchups Edit

  • Rival (Route 22, optional): ThunderShock spam goes a long way, 2-3HKOing Pidgey and Squirtle; it can also easily beat Charmander's Scratch. Only Bulbasaur is troublesome for Pikachu, due to its Electric resistance as well as Leech Seed.
  • Gym #1 - Brock (Pewter City, Rock-type): Pikachu cannot damage Geodude and Onix whatsoever; the most it can do is spam Growl against them, then letting another Pokémon pick up the fight when they are harmless, and even this is difficult to accomplish against Onix, which knows Screech.
  • Rival (Cerulean City): Pikachu outdamages and averagely 3HKOs Pidgeotto with ThunderShock, and can beat Abra without a problem, as it only knows Teleport. Rattata's Hyper Fang is actually stronger, but both hits over around 3HKO range; keeping Pikachu on the battlefield for the third hit is dangerous, however, as unlike Hyper Fang, ThunderShock is not guaranteed to kill in three hits. Squirtle is 2-3HKOed easily as well, and Pikachu outdamages Charmander too, however slightly; it should be switched out against Bulbasaur, whose Leech Seed is still a problem it cannot surmount without copious healing.
  • Gym #2 - Misty (Cerulean City, Water-type): Pikachu's ThunderShock 3HKOs Staryu on average, but Starmie's BubbleBeam can deal almost twice as much damage than it, and Starmie outspeeds. Pikachu can only win against Starmie if it already knows Thunderbolt, and the 2HKO is still not guaranteed unless Pikachu's level is higher than Starmie's.
  • Rival (S.S. Anne): Pikachu's ThunderShock is still good to 3HKO Pidgeotto, and it may win against Kadabra with a combination of Thunder Wave and Quick Attack; Kadabra's Confusion is an average 4-5HKO, and Pikachu can 5HKO with Quick Attack, so whether or not the matchup will be won depends on how many turns Kadabra will spend fully paralysed. Raticate's Hyper Fang is too strong, and Raticate can outspeed as well, so it should be avoided. Pikachu can 3-4HKO Wartortle with ThunderShock, and hypothetically resort to Thunder Wave once again against Charmeleon, but Ivysaur will beat it again with Leech Seed and its Electric resistance.
  • Gym #3 - Lt. Surge (Vermilion City, Electric-type): A Pikachu with Mega Punch or Body Slam has a decent matchup against this gym. Voltorb is 3-4HKOed by the moves, whereas the enemy Pikachu is a 2-3HKO; Pikachu can also hypothetically win against Raichu, whose Thunderbolt is a 4HKO: if Thunder Wave does a good job, Mega Punch or Body Slam will do the rest.
  • Rival (Pokémon Tower): Raichu should be evolved before this battle takes place, as its matchup is significantly improved by evolution. Thunderbolt is a near-guaranteed OHKO against Pidgeotto, a likely OHKO against Wartortle, and a certain OHKO against Gyarados, the most dangerous of all; both Thunderbolt and Body Slam will 2HKO Kadabra. Growlithe is 2HKOed by Thunderbolt, and Charmeleon is 3HKOed. Both Exeggcute and Ivysaur are 4HKOed by Body Slam.
  • Giovanni (Rocket Hideout, Ground-type): Raichu 2-3HKOs Onix and Rhyhorn with Submission; neither Pokémon knows any Ground moves. Thunderbolt is stronger against Kangaskhan instead, scoring a clean 3HKO; the only possible danger is a critical five-strike Comet Punch, which has a small chance of offing Raichu from full health, but the circumstance is unlikely.
  • Gym #4 - Erika (Celadon City, Grass-type): Raichu is 3HKOed by Victreebel's Razor Leaf on average, and takes at least four hits to kill it; it can only win with Thunder Wave and a lot of luck, and that assumes Victreebel will not just use Wrap instead. It is recommended to use a better Pokémon against Victreebel. Tangela only knows Bind and Constrict; it can be 4-5HKOed much more easily with Body Slam. Vileplume outdamages Raichu by far with Petal Dance, and should also preferably be avoided, unless you are willing to waste a great many turns trying to have Thunder Wave keep it paralysed.
  • Gym #5 - Koga (Fuchsia City, Poison-type): Raichu 2HKOs both of the Koffing with Thunderbolt; the move can 3HKO Muk if it never misses, but Muk knows Minimize. Thunder Wave is advised against Muk, to eventually even out the turns Raichu can and cannot deal damage, preventing Muk from eventually beating it with Sludge. Raichu must avoid Weezing, which is guaranteed to one-shot with Explosion.
  • Fighting Dojo (Saffron City, Fighting-type): Thunderbolt is a net 2HKO against both Hitmonlee and Hitmonchan.
  • Rival (Silph Co.): Raichu 1-2HKOs Pidgeot with Thunderbolt, and also OHKOs Gyarados and 2HKOs Growlithe; Exeggcute is KOed in an average of four hits by Body Slam, unless it uses Reflect, though it also knows no offensive moves and is thus easy to get past. The best move to use against Alakazam is Body Slam, which scores a 3HKO; Thunderbolt also does, but deals less damage, and is also less likely to cause paralysis. Note that Raichu will only win if it outspeeds, otherwise Alakazam's Psychic will be the move that scores the 3HKO. Charizard and Venusaur are 2HKOed by Thunderbolt, but Venusaur's Razor Leaf far outmatches it; Venusaur should be taken on by another Pokémon, and Raichu can at best paralyse it with Thunder Wave before switching out.
  • Giovanni (Silph Co., Ground-type): Raichu's Thunderbolt 2HKOs Nidorino and Kangaskhan; Submission 3HKOs Rhyhorn, still without any Ground STAB. Nidoqueen's Body Slam is stronger than Raichu's own and Nidoqueen cannot be paralysed, so it should be avoided.
  • Gym #6 - Sabrina (Saffron City, Psychic-type): Thunderbolt and Body Slam are both helpful against Sabrina. Kadabra is 2-3HKOed by Body Slam, whereas Mr. Mime is 2-3HKOed by Thunderbolt; Kadabra knows Disable, however, and Mr. Mime has both Barrier and Light Screen. Depending on which of the enemy stats is boosted at any point in time, Raichu should switch between the two moves. Venomoth is 3HKOed by Thunderbolt or 3-4HKOed by Body Slam; using Thunder Wave on the first turn is advised, to reduce its chances to pay back with Stun Spore. Alakazam is 4HKOed by both Thunderbolt and Body Slam; Body Slam deals more damage, but Thunderbolt can be used if Alakazam sets up Reflect. Either way, Thunder Wave is essential against Alakazam, as it will allow Raichu to outspeed and better predict Reflect turns, as well as limiting Alakazam's damage output with Psychic, which is equal to Body Slam if Raichu and Alakazam are at the same level.
  • Gym #7 - Blaine (Cinnabar Island, Fire-type): Thunderbolt 2HKOs Growlithe and Ponyta easily, and scores a 3HKO against Rapidash if Raichu manages to get past its Fire Spin; since Raichu should be higher levelled and thus outspeed, this will not be a problem in most cases. Arcanine beats Raichu with Fire Blast, but it being a 3HKO, Raichu can start off with Thunder Wave and then switch out.
  • Gym #8 - Giovanni (Viridian City, Ground-type): Raichu can 3HKO Rhyhorn with Submission, since Rhyhorn knows no Ground moves. Body Slam also 2-3HKOs Dugtrio, though its Dig is a 2HKO; Raichu can only try to defeat it, and must withdraw if Dugtrio burrows. Raichu's Body Slam also beats both Nidoqueen's Body Slam and Nidoking's Thrash in terms of damage output, and can therefore face both of them, if kept healed as needed. Only Rhydon must be left to a better counter, as its Stomp is stronger than anything Raichu may have.
  • Rival (Route 22, pre-Elite Four): Thunderbolt still 1-2HKOs Pidgeot, OHKOs Gyarados, and 2HKOs Growlithe, Blastoise and Charizard. Rhyhorn is stuck with no STAB, and can be 2-3HKOed with Submission. Raichu may also be able to beat Alakazam by paralysing it with Thunder Wave on the first turn, then spamming Body Slam; if Alakazam stays paralysed at least one turn, and does not put up Reflect, Body Slam will eventually 3HKO. Alternatively, if Alakazam is paralysed and has Reflect up, Thunderbolt can be used to 4HKO it. Body Slam is also a 3-4HKO against Exeggcute, but Venusaur remains stronger with its Electric resistance and Razor Leaf.
  • Elite Four Lorelei (Indigo Plateau, Ice-type): Thunderbolt 2HKOs Dewgong, Slowbro and Lapras, OHKOs Cloyster and 3HKOs Jynx. None of Lorelei's Pokémon stand a chance against Raichu.
  • Elite Four Bruno (Indigo Plateau, Fighting-type): The two Onix are relatively harmless, sporting no Ground moves, and can be 3HKOed with Submission; alternatively, if there are better counters that can deal with them, Raichu can save up on HP to 2HKO Hitmonlee and Hitmonchan with Thunderbolt and 3HKO Machamp with it.
  • Elite Four Agatha (Indigo Plateau, Poison-type): Since Thunderbolt is an average 3-4HKO against the two Gengar, and a 3HKO against Haunter, Raichu should lead with Thunder Wave against them; their status moves will then be less likely to work out. Golbat is simply 1-2HKOed, and Arbok is 2HKOed.
  • Elite Four Lance (Indigo Plateau, Dragon-type): Thunderbolt OHKOs Gyarados and has a small OHKO chance against Aerodactyl which, however, can only 2-3HKO with Hyper Beam, a two-turn move. Raichu's Body Slam also is about as powerful as the two Dragonair's Hyper Beam, gaining a clear advantage over them, not needing the recharge turn as well as outspeeding them; both moves 3-4HKO. Only Dragonite is much stronger than Raichu, and must therefore be avoided.
  • Champion Rival (Indigo Plateau): Thunderbolt remains a 2HKO against Pidgeot, Charizard and Blastoise, as well as an OHKO against Gyarados. Arcanine's only STAB is Ember, so Raichu's Thunderbolt easily outdamages and 3HKOs. Alakazam can be beaten with Thunder Wave and then a Body Slam 3HKO; its Psychic also 3HKOs, and it knows Reflect, but Thunderbolt functions as a 3-4HKO move in a pinch, so Raichu is likely to win if paralysis kicks in at least once. Rhydon is still STABless and may be beaten by Submission, though Raichu should preferably be kept from doing so, as it is also likely for the team to have better Rhydon counters at this point, and using Submission often will cause Raichu considerable recoil. Thunder Wave and Body Slam also win Raichu the matchup against Exeggutor, but not against Venusaur, which still has Razor Leaf.
  • Post-Game: Although Raichu is very good, Mewtwo is far out of its league.

  • Rival (Oak's Lab): ThunderShock that Eevee until it goes down. The battle should not be hard to win, since Pikachu is faster and has stronger STAB, but withdraw the Potion from the PC just in case.
  • Rival (Route 22, optional): ThunderShock spam goes a long way, 2-3HKOing Spearow; it can also easily beat Eevee's Tackle. It is recommended to use Thunder Wave against Eevee first, else its Sand-Attacks may make it hard for Pikachu to hit it.
  • Gym #1 - Brock (Pewter City, Rock-type): Pikachu is not going to be helpful against Geodude at all, except to spam Growl and let a Pokémon that can actually deal damage do the rest of the job; Quick Attack is weak, and any attempts at using Tail Whip will be nulled by Geodude's Defense Curl. Pikachu may attempt Tail Whip against Onix instead, but use caution against it, as its Bind can trap Pikachu for several turns and rendering Onix weak enough for Quick Attack to do some actual damage will take time.
  • Rival (Cerulean City): Pikachu's ThunderShock 2-3HKOs Spearow and eventually KOs Eevee, outdamaging its Tackle. Rattata's Hyper Fang is actually stronger, but both hits over around 3HKO range; keeping Pikachu on the battlefield for the third hit is dangerous, however, as unlike Hyper Fang, ThunderShock is not guaranteed to kill in three hits. Pikachu can also win against Sandshrew, although not without pain: it needs to use Tail Whip at least twice to outdamage its Scratch, but can then 4-5HKO it.
  • Gym #2 - Misty (Cerulean City, Water-type): Pikachu's ThunderShock 3HKOs Staryu on average, but Starmie's BubbleBeam can deal almost twice as much damage than it, and Starmie outspeeds. Pikachu can only win against Starmie if it already knows Thunderbolt, and the 2HKO is still not guaranteed unless Pikachu's level is higher than Starmie's.
  • Rival (S.S. Anne): Pikachu's ThunderShock is still good to 2HKO Spearow and 3HKO Rattata, and it will eventually win against Eevee by spamming it as well, possibly aided by Thunder Wave; alternatively, Slam can be used against Eevee, for a swifter KO (assuming Slam does hit). Sandshrew must be avoided again, as its Slash makes it much more dangerous than before, scoring a 3HKO.
  • Gym #3 - Lt. Surge (Vermilion City, Electric-type): Seriously, this is not the anime. Raichu's Mega Kick mercilessly 2HKOs Pikachu.
  • Rival (Pokémon Tower): Thunderbolt can 2HKO Fearow, unless its Fury Attack does so first; the minimum number of non-critical hits required to knock Pikachu out of commission is seven, which means a number of combinations will actually do so, rendering the matchup risky. Thunderbolt OHKOs Shellder easily, and also 2-3HKOs Vulpix, but Sandshrew's Slash still beats Pikachu's Body Slam, even with the likely difference in levels weighing in Pikachu's favour. Magnemite can be 3-4HKOed with Body Slam, if Pikachu can withstand as many SonicBooms and/or work around them with Thunder Wave; Eevee is 3HKOed by Thunderbolt or 2-3HKOed by Submission.
  • Giovanni (Rocket Hideout, Ground-type): Pikachu 3-4HKOs Onix and 3HKOs Rhyhorn with Submission; neither Pokémon knows any Ground moves. Persian, however, will 3HKO Pikachu with Bite before it can do the same.
  • Gym #4 - Erika (Celadon City, Grass-type): Pikachu is severely outdamaged by all of Erika's Pokémon, and Tangela and Weepinbell also know dangerous trapping moves, respectively Bind and Wrap. Avoid this matchup.
  • Gym #5 - Koga (Fuchsia City, Poison-type): The first two Venonat are 2-3HKOed by Thunderbolt, and the third is always 3HKOed; their Psychic is thankfully weaker than Pikachu's STAB. Venomoth, however, outdamages Thunderbolt by a far cry.
  • Fighting Dojo (Saffron City, Fighting-type): Pikachu's Thunderbolt can 3HKO Hitmonchan before it does so with Mega Punch, but Hitmonlee's Double Kick makes it unapproachable.
  • Rival (Silph Co.): Pikachu cannot take on Sandslash, which remains an unsurmountable obstacle, though it can use Thunderbolt to 2HKO Cloyster and 3-4HKO Ninetales. Magneton is a 5HKO with Body Slam, and Pikachu can make it with the aid of Thunder Wave, but this is up to chance, as Magneton deals predictable damage through SonicBoom. Kadabra, Jolteon and Flareon all outmatch Pikachu with their strongest moves; only Vaporeon can be beaten, 3-4HKOed by Thunderbolt, and Pikachu just barely manages to keep up with the damage throughput of its Aurora Beam.
  • Giovanni (Silph Co., Ground-type): Pikachu's Thunderbolt 3HKOs Nidorino; Persian can be 2-3HKOed with Submission, which will also 3-4HKO Rhyhorn, if Horn Attack and the Submission recoil allow Pikachu to survive. Nidoqueen's Body Slam is much stronger than any of Pikachu's moves, so it should be avoided.
  • Gym #6 - Sabrina (Saffron City, Psychic-type): Abra only knows Teleport and Flash, anything can beat it. Kadabra and Alakazam are impossible for Pikachu, unless it gets spammed with X items against Abra before dealing the finishing blow.
  • Gym #7 - Blaine (Cinnabar Island, Fire-type): No. All of Blaine's Pokémon are far stronger than Pikachu, which would be in danger even just laying a Thunder Wave and switching out.
  • Gym #8 - Giovanni (Viridian City, Ground-type): No. Every single Pokémon on Giovanni's team OHKOs Pikachu with Earthquake minus Persian, which can still 2HKO with Slash.
  • Rival (Route 22, pre-Elite Four): Sandslash and Kadabra hard-wall Pikachu and cannot be beaten. Exeggcute can be 4-5HKOed with Body Slam, providing Pikachu manages to keep its health high enough between Leech Seed and PoisonPowder. Body Slam also outdamages Magneton's Swift, resulting in a 4-5HKO; Ninetales is 3-4HKOed by Thunderbolt, having only Ember as its STAB. Cloyster is 2HKOed by Thunderbolt, but Vaporeon 2HKOs Pikachu with Hydro Pump and both Jolteon and Flareon also outdamage it, with Thunder and Flamethrower respectively.
  • Elite Four Lorelei (Indigo Plateau, Ice-type): Thunderbolt can 2HKO Dewgong and Cloyster relatively risk-free, but Slowbro easily outmatches Pikachu after a single Amnesia, Lapras deals more damage with Blizzard and results in a 2HKO against Pikachu's 2-3HKO, and Jynx's Ice Punch is stronger than Thunderbolt as well, 3HKOing with near-certainty where Thunderbolt is a near-guaranteed 4HKO. Thunder Wave will hardly make this matchup any better; Light Screen may, but Slowbro and Lapras are still threatening to Pikachu, which can at best set up and switch out, short of staying in and relying on Thunder Wave to dodge as many hits as possible before beating them, which is an unlikely circumstance.
  • Elite Four Bruno (Indigo Plateau, Fighting-type): Pikachu may attempt to Submission the first Onix, 3-4HKOing it, but needs to withdraw from the battlefield the moment it uses Dig. The second Onix knows Earthquake, and must be avoided altogether. Thunderbolt 2HKOs Hitmonchan, the weak link in the chain which has no physical moves; Hitmonlee is 2HKOed as well, but can 2HKO back with Hi Jump Kick if it uses Double Team and Pikachu has trouble hitting it. Machamp's Submission deals about twice as much damage as Thunderbolt, avoid it.
  • Elite Four Agatha (Indigo Plateau, Poison-type): Pikachu can get past the first Gengar by paralysing it with Thunder Wave, then using Thunderbolt until it goes down; the same can be done with Haunter, an average 3-4HKO. The ace Gengar knows the Hypnosis and Dream Eater combo, as well as Confuse Ray and Psychic; it must be avoided, as even Light Screen just barely helps Pikachu match up to Gengar's damage throughput, and keeping Pikachu healed from both confusion and with its HP replenished is tougher than it is worth. Golbat is easily 2HKOed, whereas Arbok is 3HKOed, and should also be paralysed first; its Glare will otherwise do that to Pikachu.
  • Elite Four Lance (Indigo Plateau, Dragon-type): Pikachu can 1-2HKO Gyarados with Thunderbolt, and will survive one Hydro Pump or Hyper Beam even if the OHKO is not scored; it can win against Aerodactyl the same way: although Aerodactyl outspeeds, its Hyper Beam is only a 2HKO, like Pikachu's Thunderbolt, and the latter does not require a turn to recharge. Pikachu may also pull off a victory against one of the Dragonair by combining Thunder Wave and Body Slam, but their Hyper Beam is a 2HKO and even just attempting this is risky; preferably, it should stay out of the battlefield while Dragonair or - worse yet - Dragonite are still standing.
  • Champion Rival (Indigo Plateau): Sandslash and Alakazam beat Pikachu as they usually would, Exeggutor hard-walls it with Leech Seed and Hypnosis, Magneton's Thunderbolt is twice as powerful as Pikachu's Body Slam, Ninetales can trap it with Fire Spin and all three of the Eeveelutions have raw power that is far superior to Pikachu's. Only Cloyster may be beaten, 2HKOed by Thunderbolt.
  • Post-Game: Pikachu against Mewtwo? Seriously?

Moves Edit

Pikachu starts off with ThunderShock and Growl. At the very beginning of the game, a base 40 power STAB move is quite strong. In Yellow, it then gets Tail Whip at level 6 and Thunder Wave at level 8, whereas in Red and Blue it only learns the latter, at level 9. Thunder Wave is a useful move and will probably stay in Pikachu's set for a while, if not forever, since Pikachu and Raichu appreciate not being hit by paralysed enemies. Quick Attack comes at level 11 in Yellow and 16 in Red and Blue, and is good filler; Yellow offers yet another exclusive move at level 15, Double Team, and also sports Slam at level 20, which is a good upgrade to Quick Attack until better TMs are obtained. In Red and Blue, Pikachu learns Swift at level 26 instead; still an okay upgrade, less powerful but more reliable than Slam. At level 26 in Yellow, Pikachu gets Thunderbolt, which is essentially the only level-up move it really needs; unfortunately, Pikachu does not learn Thunderbolt by level in Red and Blue, so it will have to be taught by TM instead. At level 33 in all three games, it gets Agility, which is entirely redundant with their base Speed and Thunder Wave. Thunder comes at level 41 in Yellow and 43 in Red and Blue; stronger than Thunderbolt, sure, but also less accurate: it should be kept alongside Thunderbolt if anything, not as a replacement. Lastly, only in Yellow, Pikachu learns Light Screen at level 50, a useful support move which somewhat compensates for its very lacking stats in the late game.

The TM pool does not offer a lot to this line, but still more than the average Generation I Pokémon. There is Submission, which has good coverage, but is a relatively bad move in itself; its accuracy is low, and it has recoil too, which in Pikachu's case really stinks, as its HP will be much lower than its opponents'. Raichu uses it better. Reflect is a good option and should definitely be taught; it makes Raichu a better-rounded tank and helps the team, as well as giving a bit more endurance to Pikachu. As for Normal coverage, there are several options; Body Slam is probably best, but Double-Edge is available too. Raichu can also learn Hyper Beam, which is a good move for it to have given its high Speed and chance of critting, as well as the nice perk of not needing to recharge if the opponent is KOed by it. Raichu's Attack is good enough to make this happen in some cases, and even as a filler move, it still serves its purpose finishing off enemies.

Recommended moveset: Thunderbolt, Submission, Body Slam, Thunder Wave / Reflect / Light Screen [Yellow only] / Hyper Beam [Raichu only]

Recommended Teammates Edit

  • Pokémon that are good against Ground-types: Having only one weakness, Raichu is easily covered for, especially since Water-types are so common. Grass-types can work too, but they should not be part Poison, since they lose the Ground resistance. With a proper Ground buster on the team, Raichu can be an excellent lead.
  • Physical tanks: Raichu's Defense is lacking without Reflect, and even though Reflect compensates well, critical hits exist and are common in this generation. As such, there should be at least one Pokémon on the team that is good at taking physical hits.

Other Edit

Pikachu's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 55
54 - 117 103 - 229
Defense: 30
31 - 90 58 - 174
Special: 50
49 - 112 94 - 218
Speed: 90
85 - 156 166 - 306
Total: 260   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Raichu's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 90
85 - 156 166 - 306
Defense: 55
54 - 117 103 - 229
Special: 90
85 - 156 166 - 306
Speed: 100
94 - 167 184 - 328
Total: 395   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Pikachu Line Ratings
3 Stars
4.5 Stars
4.5 Stars
3.5 Stars
Type Usefulness
5 Stars
Team Role
4.5 Stars
Offensive Utility
4.5 Stars
Defensive Utility
3.5 Stars
3.5 Stars
Fun Factor
4 Stars

4.5 Stars

Note: the ratings are referred to Raichu, and thus only applicable in Red and Blue and/or in Yellow in the event that the player chooses to trade-evolve.

  • At what point in the game should I be evolved? Whenever it learns Thunderbolt, which is likely to conveniently coincide with the time the player reaches Celadon City, though only in Yellow; Red and Blue players will not benefit of level-up Thunderbolt, and should just use the TM on their Pikachu or Raichu instead, evolving it as soon as possible. If Pikachu cannot be evolved, it is highly unlikely it will make any sort of difference in its team, except occupy an otherwise useful team slot.
  • How good is the Pikachu line in a Nuzlocke? If evolved into Raichu, very good. It shines the most in Red and Blue, where very few things are not afraid of STAB Thunderbolt and it also gets usable Normal and Fighting coverage to deal with them. Raichu is an excellent teammate to have, and it fills in the Electric niche better than anything else, possibly even better than Jolteon, as Jolteon has next to no coverage outside of Thunderbolt, which is only accessible to it via TM. Pikachu, however, is another story: an alright resource in the Misty fight, and after that, it becomes near-dead weight for the rest of the game.
  • Weaknesses: Ground
  • Resistances: Flying, Electric
  • Immunities: None
  • Neutralities: Normal, Fighting, Grass, Water, Fire, Poison, Rock, Bug, Ghost, Psychic, Ice, Dragon