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BW
B2W2
Minccino Line
Minccino
Minccino B2W2
Type Normal
Abilities Cute Charm, Technician, or Skill Link (HA)
Gender Ratio 25% Male, 75% Female
Catch Rate 255 (33.3%)
Evolution Shiny Stone
Cinccino
Cinccino B2W2
Type Normal
Abilities Cute Charm, Technician, or Skill Link (HA)
Gender Ratio 25% Male, 75% Female
Catch Rate 60 (7.8%)

Minccino is available on Routes 5, 9 and 16. Cinccino can also be caught on Route 4. The first encounter in the Hidden Grotto of Route 5, when Bianca leads the player, is guaranteed to be a Minccino with the Hidden Ability, Skill Link.

Shiny Stones are available: on Route 6, at the Abundant Shrine, at the Undella Bay as static items; in dust clouds and at the Join Avenue antique shop as randomly obtainable items.

Getting in-game availability of the most useful ability the Minccino line has has done wonders to it in the Unova sequels. While having fairly average base stats, Cinccino actually achieves a surprising usefulness even with all the Normal-type competition, thanks to its multi-hit moves supported by Skill Link (or Technician, in some cases); the high raw base power they have compensates for the good-but-not-exceptional Attack stat, and the high Speed warrants the first move in almost all cases, including against dangerous sweepers such as Archeops. While the line may lose some steam in the long run, due to the high offensive power and bulk of the opponents, Cinccino still covers the "general purpose physical attacker" role well for most of the middle game, and even some of the late game; it is especially powerful right after the Pokémon World Tournament, which is when it gains access to its best moves.

Important Matchups Edit

  • Gym #3 - Burgh (Castelia City, Bug-type): While Minccino does not exactly have the most ideal matchup against Burgh, it is workable if the Eviolite is assigned. Swift from Technician specimens deals reasonable damage, bordering on a 3HKO against Swadloon, who can at best 4HKO with Razor Leaf, its best move; however, if Struggle Bug gets in the way, the damage will quickly wear off. In addition, both Dwebble and Leavanny outdamage Minccino, and Leavanny can also outspeed it; Cute Charm specimens are also fairly incapable of dealing significant damage. If Minccino already has Tail Slap, instead, it can take on Swadloon regardless of its ability; still, Dwebble and Leavanny will have the upper hand.
  • Colress (Route 4): Minccino's entirely Normal offensive options are of no help here, with Colress' Pokémon both being quite durable and resisting Normal moves. It would need too much healing and patience to deal with them, so just use something else in this fight.
  • Gym #4 - Elesa (Nimbasa City, Electric-type): Minccino is too frail to actually do anything useful here, even with Tail Slap; Cinccino, however, is a different story. Technician and Skill Link, paired with Tail Slap, are fantastic to take down Elesa's Pokémon; keep in mind that Cinccino's defenses are still not very high, so it will either need to heal or switch out at some point, unless it manages to OHKO everything - which a Skill Link Cinccino actually might with Emolga and Flaaffy, but doing the same for Zebstrika is not possible. On the upside, it is a battle it can definitely win if it evolves beforehand.
  • Rood (Driftveil City): Minccino should not even come close to these Pokémon, as they are both evolved and reasonably powerful. If Cinccino is already evolved and has Skill Link, Tail Slap will dispose of both fast; Technician should take two hits at most, but Cute Charm is at a disadvantage against Herdier, with the dangerous Work Up + Take Down combo... unless it is already at Wake-Up Slap level, in which case there is nothing to worry about.
  • Gym #5 - Clay (Driftveil City, Ground-type): Sadly, Cinccino still has no access to Bullet Seed, so this matchup is not exceptional at best; it can get better if it is taught Seed Bomb via the Driftveil tutor, although unless it has Cute Charm, that move is probably not going to stay on this Pokémon for very long. The only other way of Cinccino being moderately useful here is evolving it after it learns Wake-Up Slap; if it does so, it can defeat Krokorok just fine, though Tail Slap will do about the same damage, or even more if it has Skill Link. Intimidate will also be in effect, meaning an OHKO is nearly impossible. Sandslash should be avoided unless Cinccino has Skill Link and Tail Slap, because of Rollout, which can get dangerous fast, as Cinccino can only 2HKO with the aforementioned combination; even Seed Bomb is only a 3HKO. Wake-Up Slap becomes once again useful against Excadrill, but Cinccino will never win the matchup by itself: Bulldoze will cut its Speed just enough for Excadrill to be faster starting on the second turn, and the only way to 2HKO (and do no worse) is to have a Technician Cinccino with Wake-Up Slap, which can still only take one non-critical Bulldoze from Excadrill.
  • Hugh (Pokémon World Tournament): Due to the Pokémon's levels, this fight should not be too hard. Use Rock Blast against Hugh's Tranquill and Simisear, Bullet Seed against Simipour or Dewott, and Tail Slap for everything else on his team.
  • Cheren (Pokémon World Tournament, Normal-type): Both Technician and Skill Link specimens can do in all of Cheren's Pokémon with Wake-Up Slap or Tail Slap, respectively, even considering Stoutland's Intimidate.
  • Colress (Pokémon World Tournament): Avoid Colress' Magneton unless Cinccino has Wake-Up Slap, otherwise feel free; likewise for his Klink, and Tail Slap once again works for his Elgyem.
  • Gym #6 - Skyla (Mistralton City, Flying-type): Swoobat and Swanna are incredibly easy to take down thanks to Rock Blast, which Cinccino should have already relearned at the Pokémon World Tournament. Keep in mind, however, that the one-turn KO is only secured for Skill Link specimens. Skarmory, instead, cannot be hit for super effective damage and has the relatively powerful Steel Wing; its Attack is not too high, however, so Cinccino can still attempt to take it down with Rock Blast, and either heal or switch to someone else in the worst case. If the team is entirely composed of physical hitters, pick a faster one for the job, because Defense boosts by Steel Wing will be annoying in the long run. Alternatively, use Work Up if Cinccino is sturdy enough to take two hits.
  • Hugh (Undella Town): Rock Blast can easily dispose of Unfezant and Simisear, but Emboar is neutral to it and, while it does not have Fighting STAB, its offensive is powerful enough for Cinccino to not want to deal with it in any way. Even Aqua Tail might not even net the 2HKO, so do not risk it. Cinccino should be wary of Samurott as well, which has Revenge; Bullet Seed cannot KO it even with five hits, and Revenge has a chance of one-shotting Cinccino. Grass coverage is useful against Simipour, which is not really threatening. For Simisage and Serperior, Tail Slap is this best option if Cinccino does not have U-turn, but only do so if it has Skill Link, at least against Serperior: having both Coil and Leaf Blade, it can easily put the team in danger if it is given the chance to set up.
  • Zinzolin (Lacunosa Town, tag battle with Hugh): Both Pokémon are weak to Rock Blast and their defenses are incredibly frail. No matter Cinccino's ability, this battle should be a cakewalk. Garbodor is the only one Cinccino cannot hit for super effective damage, but unless Cinccino is also weakened considerably from the fight up to that point, it will not deal much damage.
  • Gym #7 - Drayden (Opelucid City, Dragon-type): Druddigon should never be approached by Cinccino, since it carries Revenge and is definitely bulky enough to take even a five-hit Tail Slap. Flygon is a bit more of a neutral matchup; it has Dragon Tail, but that is its most scary move, and it cannot kill even with critical hits, whereas Tail Slap is a clean two-turn KO with Skill Link (other specimens can hope to achieve the same with Return, but with a lesser probability). In addition, with Dragon Tail, Cinccino will be switched out, meaning it will not need to be forcefully removed from the battlefield if it is in a pinch. Haxorus is unfeasible; Cinccino cannot set up with Work Up due to Dragon Tail, it has Dragon Dance, and it will hurt very badly no matter what move it uses. Unless Cinccino wants to lower its Attack with Charm until it is ridiculously low, risking a lethal critical hit in the process (Cinccino can, and often will, die to a critical Dragon Tail), use someone else.
  • Zinzolin (Opelucid City): Just like before, Rock Blast is a winner; be mindful, however, that Weavile's Speed is higher than Cinccino's, so it might be outsped, depending on this level and nature. A critical Night Slash from it has potential to OHKO Cinccino, so use caution in this battle.
  • Shadow (Opelucid City): Wake-Up Slap is Cinccino's best friend against both Pawniard; as for Absol, the best option is to just use Tail Slap, unless Cinccino has Technician (in which case Wake-Up Slap is still better), as it will do more damage and should dispose of it very swiftly. Mind the miss rate, though, because Absol is very powerful. U-turn is a safer option, if Cinccino has it, but it will not OHKO; if that move is used, prepare to have a teammate pick up the fight from there.
  • Gym #8 - Marlon (Humilau City, Water-type): Bullet Seed is a winner. With Skill Link, if Cinccino's Attack and level are both high enough, it should be guaranteed to one-shot Carracosta and two-shot the rest. For Seed Bomb users, remember that Carracosta has Sturdy, but will most likely use the first turn to Shell Smash and Cinccino will still be faster than it; the OHKO is less likely due to Seed Bomb's lower base power, but it can still turn out very useful in this gym, and the dangers are relatively limited due to Marlon's Pokémon not having huge offensive stats.
  • Zinzolin (Plasma Frigate, tag battle with Hugh): His team is the same as it was in Opelucid City, so the same considerations apply; Rock Blast is great, but mind Weavile's Speed as it can kill with a critical Night Slash. In this instance, Cinccino should be especially mindful of Weavile and Liepard being on the battlefield at the same time: Weavile can use Ice Shard to deal chip damage, and boost Liepard's Assurance to a base power of 100, which is nothing to sneeze at.
  • Zinzolin (Plasma Frigate): Rock Blast is still great against the entirety of this team, but Weavile's Speed is still nasty; only approach Weavile if Cinccino is certain to either OHKO or outspeed, or both.
  • Colress (Plasma Frigate): Everything on his team is Steel-type except Beheeyem, meaning that Wake-Up Slap is the best Cinccino can do against them, and even then it will never be enough due to their bulk. Beheeyem is also very sturdy, and hits very hard on the special side, with Cinccino being a frail Pokémon. Only fight Colress if all Cinccino wants to do is U-turn.
  • Shadow battle #1 (Plasma Frigate): If Cinccino has Wake-Up Slap, no matter its ability, the Pawniard will be doomed. Absol is the same as before; rely on Tail Slap if it has anything but Technician, and mind the miss rate.
  • Shadow battle #2 (Plasma Frigate): If Cinccino knows Wake-Up Slap, it is Pawniard carnage all over again. Avoid Accelgor if possible, because it has a higher base Speed and Cinccino does not have the cards to tank a critical hit from it; however, if the critical does not happen, Rock Blast will secure the one-turn KO with Skill Link, or with Technician and 3+ hits (Cute Charm specimens should not risk this). This might not be a problem if Cinccino has a Speed-boosting nature other than Timid, however, and a sufficient amount of Speed EVs.
  • Shadow battle #3 (Plasma Frigate): Standard Wake-Up Slap procedure for the Pawniard, but avoid Banette unless Cinccino has Skill Link, because its Sucker Punch would also hurt considerably and Cinccino has nothing that can hit it for super effective damage.
  • Black/White Kyurem (Giant Chasm): Skill Link Rock Blast is the only thing Cinccino can hope to use against either dragon, and even then, it is a big risk; both Cinccino and Kyurem can only 2HKO their opponent, meaning critical hits from Kyurem will kill but not the other way round, and a miss will cost Cinccino's life. Kyurem will also straight up OHKO with its STAB Ice move, no matter which Kyurem is being faced, though the risk is lesser as it requires a charge-up turn. Unless there are absolutely no other options, use a bulkier Pokémon for this fight.
  • Ghetsis (Giant Chasm): Cofagrigus can be outstalled with patience and healing, as it does have Toxic, but can only 3HKO Cinccino with Psychic unless it makes its Special Defense drop; Seismitoad is easy to deal with with whatever Grass coverage Cinccino has. The rest is much too powerful for a Cinccino, as it cannot be hit for super effective damage (barring Hydreigon with Wake-Up Slap, but it is nowhere close to an OHKO even with Technician) and it has powerful enough moves to threaten the chinchilla's life even from full health; avoid or U-turn. Alternatively, use Work Up all the way to +6 against Cofagrigus and then sweep all of Ghetsis' team; this will require near-constant healing, but it is a manageable strategy if, once again, no Special Defense drops happen.
  • Hugh (Victory Road): Unfezant can be beaten easily with Rock Blast, and so can Simisear; Simipour goes down to either Seed Bomb or Bullet Seed, depending on preference, but be mindful that only a five-hit Bullet Seed can KO in one turn and Simipour's critical Brick Break will kill Cinccino. Grass coverage can work against Samurott too, but its Revenge has a chance of OHKOing, which makes it risky. Avoid Emboar at all costs, as it now does have Fighting STAB; use caution with Serperior due to Coil once again, but feel free to U-turn against it for chip damage, as it could be helpful to weaken it before someone else on the team gives it the finishing blow. Once again, Cinccino also has the option of U-turning as soon as Simisage enters the battlefield, which is a safe choice for Cinccino if it has a good switch-in. The new addition, Bouffalant, is very dangerous because of high bulk and offensive power; stay away, even if Cinccino has Technician-boosted Wake-Up Slap - it is simply not enough to defeat it.
  • Elite Four Shauntal (Pokémon League, Ghost-type): Both Drifblim and Chandelure will only go down in two Rock Blasts, and this is actually a problem against Chandelure, as its Fire Blast can OHKO Cinccino. Only face them with a Skill Link Cinccino, because a low roll (two hits) will not even come close to offing them, and Chandelure's massive Special Attack spells doom for the fragile chinchilla. Do not take risks with Aqua Tail, either; it could very well miss and it will also most certainly not OHKO. Cofagrigus has Will-O-Wisp, but its offensive stats are not incredible, meaning Cinccino can stall it with either Rock Blast or Bullet Seed (preferably the latter for accuracy purposes), and healing in between if/when it gets burned; since Cofagrigus is also Shauntal's lead, like Ghetsis' own, it can be used for Work Up setups to help with her more powerful Pokémon, but Cinccino needs to luck out and not be hit by Special Defense drops in the process. Golurk has Brick Break, which is as powerful as its STAB Earthquake; Cinccino can 2HKO and is 2HKOed by it, so take the risk only if no other Pokémon can survive a critical hit or otherwise take down Golurk more easily. If it manages to set up, either one or two Work Ups - depending on Cinccino's level and stats - are sufficient to OHKO for Skill Link specimens, but more will be needed by specimens with other abilities (at least three for Technician, and four upwards for Cute Charm).
  • Elite Four Marshal (Pokémon League, Fighting-type): Because it is totally intelligent to pitch a frail Normal-type against a gang of menacing-looking Fighting-types with over-the-top Attack, right? No.
  • Elite Four Grimsley (Pokémon League, Dark-type): The best matchup here goes to Technician Cinccino with Wake-Up Slap, which can easily dispose of Liepard and Bisharp. Scrafty should be avoided no matter Cinccino's ability and moveset, of course, because of STAB Brick Break. Wake-Up Slap will still do a significant amount of damage to Liepard and Bisharp, even without Technician, though Krookodile will live a hit, and might even live two with its Intimidate. Cinccino, however, can potentially live two non-critical Earthquakes as well, evening out the matchup; Skill Link Cinccino can also 2HKO with Bullet Seed. If it did not keep Wake-Up Slap, just use Cinccino as a scout with U-turn; its super effectiveness will still dent Grimsley's Pokémon considerably, and whomever comes in after Cinccino should swiftly finish the job.
  • Elite Four Caitlin (Pokémon League, Psychic-type): With the exception of Sigilyph, which any Skill Link Cinccino should be able to two-shot with Rock Blast (Cinccino can live a Psychic), her team is entirely composed of sturdy tanks which just will not go down, and can hit very hard in turn. Cinccino's best option here is to use U-turn against whatever is in front of it; it should do enough damage to make defeating Caitlin's Pokémon easy for the teammate that comes in, and it is just too risky to leave Cinccino there when a single critical Psychic from anything could OHKO it.
  • Champion Iris (Pokémon League, Dragon-type): With the exception of Aggron, only Skill Link specimens have any chances at all in this fight. Both Hydreigon and Druddigon are much too strong and hit way too hard; Cinccino has no business against them, and even a super effective Wake-Up Slap from Technician ones can at best 3HKO Hydreigon. Archeops, instead, will go down to a single Rock Blast, but Speed-lowering natures need to be wary of the possibility of Archeops outspeeding, which would be Cinccino's end if Acrobatics scores a critical hit. Cinccino can also fight Lapras, once again with either Bullet Seed or Rock Blast, but a critical hit from its STABs will mean death for the rodent; it can take down Aggron (which has Rock Head, not Sturdy) only from three hits upwards (two with Wake-Up Slap and Technician), but Cinccino struggles to take multiple hits from it, so preferably leave Aggron to a teammate or heal Cinccino as needed in battle. Cinccino should also avoid Haxorus: while Tail Slap can KO it in two turns, its Dragon Dance will allow it to outspeed on the second turn, and the boosted Attack nearly guarantees the OHKO from full health with its Dual Chop.
  • Post-Game: All the threats that were there for Cinccino just got worse. If Cinccino is to be used in a postgame nuzlocke setting, use much caution.

  • Gym #3 - Burgh (Castelia City, Bug-type): While Minccino does not exactly have the most ideal matchup against Burgh, it is workable if the Eviolite is assigned. Swift from Technician specimen deals reasonable damage, being a 2-3HKO against Shelmet and Karrablast, both of which are relatively harmless; however, if Struggle Bug gets in the way, the damage will quickly wear off. In addition, both Dwebble and Leavanny outdamage Minccino, and Leavanny can also outspeed it; Cute Charm specimens are also fairly incapable of dealing significant damage. If Minccino already has Tail Slap, instead, it can take on Shelmet and Karrablast regardless of its ability; still, Dwebble and Leavanny will have the upper hand.
  • Colress (Route 4): Minccino's entirely Normal offensive options are of no help here, with Colress' Pokémon both being quite durable and resisting Normal moves. It would need too much healing and patience to deal with them, so just use something else in this fight.
  • Gym #4 - Elesa (Nimbasa City, Electric-type): Minccino is too frail to actually do anything useful here, even with Tail Slap; Cinccino, however, is a different story. Technician and Skill Link, paired with Tail Slap, are fantastic to take down Elesa's Pokémon; keep in mind that Cinccino's defenses are still not very high, so it will either need to heal or switch out at some point, unless it manages to OHKO everything - which a Skill Link Cinccino actually might with Emolga, Joltik and Flaaffy, but doing the same for Zebstrika is not possible. On the upside, it is a battle it can definitely win if it evolves beforehand.
  • Rood (Driftveil City): Minccino should not even come close to these Pokémon, as they are both evolved and reasonably powerful. If Cinccino is already evolved and has Skill Link, Tail Slap will dispose of both fast; Technician should take two hits at most, but Cute Charm is at a disadvantage against Herdier, with the dangerous Work Up + Take Down combo... unless it is already at Wake-Up Slap level, in which case there is nothing to worry about.
  • Gym #5 - Clay (Driftveil City, Ground-type): Sadly, Cinccino still has no access to Bullet Seed, so this matchup is not exceptional at best; it can get better if it is taught Seed Bomb via the Driftveil tutor, although unless it has Cute Charm, that move is probably not going to stay on this Pokémon for very long. The only other way of Cinccino being moderately useful here is evolving it after it learns Wake-Up Slap; if it does so, it can defeat Krokorok just fine, though Tail Slap will do about the same damage, or even more if it has Skill Link. Intimidate will also be in effect, meaning an OHKO is nearly impossible. Sandslash should be avoided unless Cinccino has Skill Link and Tail Slap, because of Rollout, which can get dangerous fast, as Cinccino can only 2HKO with the aforementioned combination; even Seed Bomb is only a 3HKO. Onix has Sturdy and Explosion and deals just enough damage to kill with a critical hit, so avoid unless there are no better options. Wake-Up Slap becomes once again useful against Excadrill, but Cinccino will never win the matchup by itself: Bulldoze will cut its Speed just enough for Excadrill to be faster starting on the second turn, and the only way to 2HKO (and do no worse) is to have a Technician Cinccino with Wake-Up Slap, which can still only take one non-critical Bulldoze from Excadrill.
  • Hugh (Pokémon World Tournament): Due to the Pokémon's levels, this fight should not be too hard. Use Rock Blast against Hugh's Tranquill and Simisear, Bullet Seed against Simipour or Dewott, and Tail Slap for everything else on his team.
  • Cheren (Pokémon World Tournament, Normal-type): Both Technician and Skill Link specimens can do in all of Cheren's Pokémon with Wake-Up Slap or Tail Slap, respectively, even considering Stoutland's Intimidate.
  • Colress (Pokémon World Tournament): Avoid Colress' Magneton unless Cinccino has Wake-Up Slap, otherwise feel free; likewise for his Klink, and Tail Slap once again works for his Elgyem.
  • Gym #6 - Skyla (Mistralton City, Flying-type): Swoobat, Sigilyph and Swanna are incredibly easy to take down thanks to Rock Blast, which Cinccino should have already relearned at the Pokémon World Tournament. Keep in mind, however, that the one-turn KO is only secured for Skill Link specimens. Skarmory, instead, cannot be hit for super effective damage and has the relatively powerful Steel Wing; its Attack is not too high, however, so Cinccino can still attempt to take it down with Rock Blast, and either heal or switch to someone else in the worst case. If the team is entirely composed of physical hitters, pick a faster one for the job, because Defense boosts by Steel Wing will be annoying in the long run. Alternatively, use Work Up if Cinccino is sturdy enough to take two hits.
  • Hugh (Undella Town): Rock Blast can easily dispose of Unfezant and Simisear, but Emboar is neutral to it and, while it does not have Fighting STAB, its offensive is powerful enough for Cinccino to not want to deal with it in any way. Even Aqua Tail might not even net the 2HKO, so do not risk it. Cinccino should be wary of Samurott as well, which has Revenge; Bullet Seed cannot KO it even with five hits, and Revenge has a chance of one-shotting Cinccino. Grass coverage is useful against Simipour, which is not really threatening. For Simisage and Serperior, Tail Slap is this best option if Cinccino does not have U-turn, but only do so if it has Skill Link, at least against Serperior: having both Coil and Leaf Blade, it can easily put the team in danger if it is given the chance to set up.
  • Zinzolin (Lacunosa Town, tag battle with Hugh): Both Pokémon are weak to Rock Blast and their defenses are incredibly frail. No matter Cinccino's ability, this battle should be a cakewalk. Garbodor is the only one Cinccino cannot hit for super effective damage, but unless Cinccino is also weakened considerably from the fight up to that point, it will not deal much damage.
  • Gym #7 - Drayden (Opelucid City, Dragon-type): Druddigon should never be approached by Cinccino, since it carries Revenge and is definitely bulky enough to take even a five-hit Tail Slap. Flygon is a bit more of a neutral matchup; it has Dragon Tail, but that is its most scary move, and it cannot kill even with critical hits, whereas Tail Slap is a clean two-turn KO with Skill Link (other specimens can hope to achieve the same with Return, but with a lesser probability). In addition, with Dragon Tail, Cinccino will be switched out, meaning it will not need to be forcefully removed from the battlefield if it is in a pinch. Altaria is a bit better, since Cinccino can rely on Rock Blast and it will likely not do a lot of damage; go ahead and fight it. Haxorus is unfeasible; Cinccino cannot set up with Work Up due to Dragon Tail, it has Dragon Dance, and it will hurt very badly no matter what move it uses. Unless Cinccino wants to lower its Attack with Charm until it is ridiculously low, risking a lethal critical hit in the process (Cinccino can, and often will, die to a critical Dragon Tail), use someone else.
  • Zinzolin (Opelucid City): Just like before, Rock Blast is a winner; be mindful, however, that Weavile's Speed is higher than Cinccino's, so it might be outsped, depending on this level and nature. A critical Night Slash from it has potential to OHKO Cinccino, so use caution in this battle.
  • Shadow (Opelucid City): Wake-Up Slap is Cinccino's best friend against both Pawniard; as for Absol, the best option is to just use Tail Slap, unless Cinccino has Technician (in which case Wake-Up Slap is still better), as it will do more damage and should dispose of it very swiftly. Mind the miss rate, though, because Absol is very powerful. U-turn is a safer option, if Cinccino has it, but it will not OHKO; if that move is used, prepare to have a teammate pick up the fight from there.
  • Gym #8 - Marlon (Humilau City, Water-type): Bullet Seed is a winner. With Skill Link, if Cinccino's Attack and level are both high enough, it should be guaranteed to one-shot Carracosta and two-shot the rest, except Mantine, which is best fought with Rock Blast; its Special Attack is average, so it should not do a lot of damage to a healthy Cinccino. For Seed Bomb users, remember that Carracosta has Sturdy, but will most likely use the first turn to Shell Smash and Cinccino will still be faster than it; the OHKO is less likely due to Seed Bomb's lower base power, but it can still turn out very useful in this gym, and the dangers are relatively limited due to Marlon's Pokémon not having huge offensive stats.
  • Zinzolin (Plasma Frigate, tag battle with Hugh): His team is the same as it was in Opelucid City, so the same considerations apply; Rock Blast is great, but mind Weavile's Speed as it can kill with a critical Night Slash. In this instance, Cinccino should be especially mindful of Weavile and Liepard being on the battlefield at the same time: Weavile can use Ice Shard to deal chip damage, and boost Liepard's Assurance to a base power of 100, which is nothing to sneeze at.
  • Zinzolin (Plasma Frigate): Rock Blast is still great against the entirety of this team, but Weavile's Speed is still nasty; only approach Weavile if Cinccino is certain to either OHKO or outspeed, or both.
  • Colress (Plasma Frigate): Everything on his team is Steel-type except Beheeyem, meaning that Wake-Up Slap is the best Cinccino can do against them, and even then it will never be enough due to their bulk. Beheeyem is also very sturdy, and hits very hard on the special side, with Cinccino being a frail Pokémon. Only fight Colress if all Cinccino wants to do is U-turn.
  • Shadow battle #1 (Plasma Frigate): If Cinccino has Wake-Up Slap, no matter its ability, the Pawniard will be doomed. Absol is the same as before; rely on Tail Slap if it has anything but Technician, and mind the miss rate.
  • Shadow battle #2 (Plasma Frigate): If Cinccino knows Wake-Up Slap, it is Pawniard carnage all over again. Avoid Accelgor if possible, because it has a higher base Speed and Cinccino does not have the cards to tank a critical hit from it; however, if the critical does not happen, Rock Blast will secure the one-turn KO with Skill Link, or with Technician and 3+ hits (Cute Charm specimens should not risk this). This might not be a problem if Cinccino has a Speed-boosting nature other than Timid, however, and a sufficient amount of Speed EVs.
  • Shadow battle #3 (Plasma Frigate): Standard Wake-Up Slap procedure for the Pawniard, but avoid Banette unless Cinccino has Skill Link, because its Sucker Punch would also hurt considerably and Cinccino has nothing that can hit it for super effective damage.
  • Black/White Kyurem (Giant Chasm): Skill Link Rock Blast is the only thing Cinccino can hope to use against either dragon, and even then, it is a big risk; both Cinccino and Kyurem can only 2HKO their opponent, meaning critical hits from Kyurem will kill but not the other way round, and a miss will cost Cinccino's life. Kyurem will also straight up OHKO with its STAB Ice move, no matter which Kyurem is being faced, though the risk is lesser as it requires a charge-up turn. Unless there are absolutely no other options, use a bulkier Pokémon for this fight.
  • Ghetsis (Giant Chasm): Cofagrigus can be outstalled with patience and healing, as it does have Toxic, but can only 3HKO Cinccino with Psychic unless it makes its Special Defense drop; Seismitoad is easy to deal with with whatever Grass coverage Cinccino has. The rest is much too powerful for a Cinccino, as it cannot be hit for super effective damage (barring Hydreigon with Wake-Up Slap, but it is nowhere close to an OHKO even with Technician) and it has powerful enough moves to threaten the chinchilla's life even from full health; avoid or U-turn. Alternatively, use Work Up all the way to +6 against Cofagrigus and then sweep all of Ghetsis' team; this will require near-constant healing, but it is a manageable strategy if, once again, no Special Defense drops happen.
  • Hugh (Victory Road): Unfezant can be beaten easily with Rock Blast, and so can Simisear; Simipour goes down to either Seed Bomb or Bullet Seed, depending on preference, but be mindful that only a five-hit Bullet Seed can KO in one turn and Simipour's critical Brick Break will kill Cinccino. Grass coverage can work against Samurott too, but its Revenge has a chance of OHKOing, which makes it risky. Avoid Emboar at all costs, as it now does have Fighting STAB; use caution with Serperior due to Coil once again, but feel free to U-turn against it for chip damage, as it could be helpful to weaken it before someone else on the team gives it the finishing blow. Once again, Cinccino also has the option of U-turning as soon as Simisage enters the battlefield, which is a safe choice for Cinccino if it has a good switch-in. The new addition, Bouffalant, is very dangerous because of high bulk and offensive power; stay away, even if Cinccino has Technician-boosted Wake-Up Slap - it is simply not enough to defeat it.
  • Elite Four Shauntal (Pokémon League, Ghost-type): Both Drifblim and Chandelure will only go down in two Rock Blasts, and this is actually a problem against Chandelure, as its Fire Blast can OHKO Cinccino. Only face them with a Skill Link Cinccino, because a low roll (two hits) will not even come close to offing them, and Chandelure's massive Special Attack spells doom for the fragile chinchilla. In this scenario, Cinccino is forced to take risks against Chandelure, which will outspeed with its Choice Scarf. Do not take risks with Aqua Tail, either; it could very well miss and it will also most certainly not OHKO. Cofagrigus has Will-O-Wisp, but its offensive stats are not incredible, meaning Cinccino can stall it with either Rock Blast or Bullet Seed (preferably the latter for accuracy purposes), and healing in between if/when it gets burned; since Cofagrigus is also Shauntal's lead, like Ghetsis' own, it can be used for Work Up setups to help with her more powerful Pokémon, but Cinccino needs to luck out and not be hit by Special Defense drops in the process. Golurk has Brick Break, which is as powerful as its STAB Earthquake; Cinccino can 2HKO and is 2HKOed by it, so take the risk only if no other Pokémon can survive a critical hit or otherwise take down Golurk more easily. If it manages to set up, either one or two Work Ups - depending on Cinccino's level and stats - are sufficient to OHKO for Skill Link specimens, but more will be needed by specimens with other abilities (at least three for Technician, and four upwards for Cute Charm). Banette's Sucker Punch might chip away a good deal of Cinccino's health, so be sure to fight it only if there are no better options and a high amount of HP left.
  • Elite Four Marshal (Pokémon League, Fighting-type): Because it is totally intelligent to pitch a frail Normal-type against a gang of menacing-looking Fighting-types with over-the-top Attack, right? No. Try Wake-Up Slap against Lucario only if Cinccino absolutely must, and it also has Technician, which is the only combination that allows the OHKO; otherwise, do not bother.
  • Elite Four Grimsley (Pokémon League, Dark-type): The best matchup here goes to Technician Cinccino with Wake-Up Slap, which can easily dispose of Liepard and Bisharp. Scrafty should be avoided no matter Cinccino's ability and moveset, of course, because of STAB Brick Break. Wake-Up Slap will still do a significant amount of damage to Liepard and Bisharp, even without Technician, though Krookodile will live a hit, and might even live two with its Intimidate. Cinccino, however, can potentially live two non-critical Earthquakes as well, evening out the matchup; Skill Link Cinccino can also 2HKO with Bullet Seed. Absol can be KOed in two turns with either Technician Wake-Up Slap or Skill Link Tail Slap, though the latter will have to deal with potential misses and, in that event, Absol's frightening Swords Dance, which allows it to OHKO with Night Slash after a single boost. If it did not keep Wake-Up Slap, just use Cinccino as a scout with U-turn; its super effectiveness will still dent Grimsley's Pokémon considerably, and whomever comes in after Cinccino should swiftly finish the job.
  • Elite Four Caitlin (Pokémon League, Psychic-type): With the exception of Sigilyph, which any Skill Link Cinccino should be able to two-shot with Rock Blast (Cinccino can live a Psychic), her team is entirely composed of sturdy tanks which just will not go down, and can hit very hard in turn. Cinccino's best option here is to use U-turn against whatever is in front of it; it should do enough damage to make defeating Caitlin's Pokémon easy for the teammate that comes in, and it is just too risky to leave Cinccino there when a single critical Psychic from anything could OHKO it.
  • Champion Iris (Pokémon League, Dragon-type): With the exception of Aggron, only Skill Link specimens have any chances at all in this fight. Both Hydreigon and Druddigon are much too strong and hit way too hard; Cinccino has no business against them, and even a super effective Wake-Up Slap from Technician ones can at best 3HKO Hydreigon. Archeops, instead, will go down to a single Rock Blast, but Speed-lowering natures need to be wary of the possibility of Archeops outspeeding, which would be Cinccino's end with Flying Gem Acrobatics. Cinccino can also fight Lapras, once again with either Bullet Seed or Rock Blast, but a critical hit from its STABs will mean death for the rodent; it can take down Aggron (which has Rock Head, not Sturdy) only from three hits upwards (two with Wake-Up Slap and Technician), but Cinccino struggles to take multiple hits from it, so preferably leave Aggron to a teammate or heal Cinccino as needed in battle. Cinccino should also avoid Haxorus: while Tail Slap can KO it in two turns, its Dragon Dance will allow it to outspeed on the second turn, and Outrage is guaranteed to OHKO, as well as having an uncomfortably high probability of OHKOing without Dragon Dance.
  • Post-Game: All the threats that were there for Cinccino just got worse. If Cinccino is to be used in a postgame nuzlocke setting, use much caution.

Moves Edit

Minccino starts off with DoubleSlap, Encore, Swift and Sing. The first move is a good asset in the short term, especially for non-Cute Charm specimen; the Technician or Skill Link boost makes it a fairly powerful move, paired with STAB. Sing is situationally useful, but should mostly be kept for catching purposes if anything, as its low accuracy is a deterrent for its usage in actual battles. At level 25, Minccino learns Tail Slap, by far its best move of all: it has a fixed base power of 125 with Skill Link, and a minimum base power of 75 (with the average being 107) with Technician; this is a move that should be kept on its moveset at all times, unless Minccino has Cute Charm. Speaking of Charm, it comes at level 27, but is not all that useful unless special rulesets (such as a monolocke) are being used; Attack drops will also be ignored by critical hits. Wake-Up Slap comes at level 31, and while not very useful for Cute Charm and Skill Link carriers, it comes in handy very often for Technician ones. Nothing much is worth of mention after this move: Echoed Voice at 33 has far too low a base power and runs off its lesser offensive stat, Slam at 37 is bad in both accuracy and power, Captivate at 39 is unreliable as it only works with opposite gender opponents, and Hyper Voice at 43 is the older sibling of Echoed Voice, but still not powerful enough to be worth considering, since it is special. Last Resort at 45 might be an option, but not one worth keeping Minccino unevolved for so long. Lastly, After You at level 49 is Gamefreak's version of a bad joke.

Evolving Minccino will make it stop learning new moves by level, as Cinccino has none. In general terms, Minccino should be evolved at either level 25 (after Tail Slap) or level 31 (after Wake-Up Slap). Technician Minccino will benefit greatly from the latter, so their evolution at level 31 is recommended. After evolving into Cinccino, both Bullet Seed and Rock Blast become available via Move Reminder; these moves are excellent on all Cinccino except Cute Charm ones, and should definitely be learned. If Minccino was evolved before it gained access to Tail Slap, the Move Reminder can teach that move, too.

TM moves sadly do not offer a lot to this line, but it is not a big loss for a Pokémon that already has a good level-up movepool of its own. U-turn is a great asset for scouting, especially if Cinccino is the team lead, but it is sadly just powerful enough to not benefit from the Technician boost. Technician and Skill Link Cinccino will not need much more than their three multi-hit moves, but Cute Charm ones may benefit from learning Return over Tail Slap, as it is more reliable; Dig is also an option, with the boosted base power, and will deal a fair amount of damage to the types that are weak to it. If Cinccino has good defensive stats, consider teaching it Work Up to boost its offensive as well. It is also possible to run a Calm Mind set with its available special moves - Thunderbolt, Grass Knot and Focus Blast - but it would take too long to set up, and Cinccino is too frail to take hits during the process.

Tutors do a little better than TMs, offering a broader movepool and support for Cute Charm Cinccino in particular, which are generally lacking the reliability and raw power offered by their companions with different abilities: Seed Bomb is a valid alternative to Bullet Seed, and Aqua Tail can be chosen instead, if Grass coverage is already present on the team but Water coverage is somehow lacking. Last Resort is also available via tutor, if Cinccino did not learn it by level, but there are generally preferred options, and Tail Slap is about as powerful without introducing the need to wait for the PP of other moves to deplete.

Recommended moveset:

Technician or Skill Link: Tail Slap, Bullet Seed, Rock Blast, Wake-Up Slap [preferred for Technician] / U-turn / Work Up

Cute Charm: Return, Seed Bomb / Aqua Tail, Rock Blast, U-turn / Work Up

Recommended Teammates Edit

  • Psychic- or Ghost-types: Fighting-types are the only ones Cinccino should be well covered against. Unova sports several Psychic-type Pokémon, though the Ghost-type immunity is also very good for countering them. There should be at least one Psychic or Ghost on the same team as Cinccino.

Other Edit

Minccino's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 50
49 - 112 94 - 218
Defense: 40
40 - 101 76 - 196
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 40
40 - 101 76 - 196
Speed: 75
72 - 139 139 - 273
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Cinccino's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 95
90 - 161 175 - 317
Defense: 60
58 - 123 112 - 240
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 60
58 - 123 112 - 240
Speed: 115
108 - 183 211 - 361
Total: 470   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Minccino Line Ratings
Availability
5 Stars
Matchups
3.5 Stars
Movepool
4 Stars
Survivability
2.5 Stars
Type Usefulness
3.5 Stars
Team Role
3.5 Stars
Offensive Utility
4 Stars
Defensive Utility
2.5 Stars
Tankiness
2.5 Stars
Fun Factor
4 Stars


Overall
3.5 Stars
  • What Nature do I want? Adamant is the best, but anything that lowers Special Attack is good, since it is the least usable of Cinccino's stats. Impish and Careful are also good, as they provide some much needed extra bulk.
  • Which Ability do I want? Skill Link, especially since it is guaranteed with the Hidden Grotto encounter. Technician is also good, and could be even better if Cinccino will be using Wake-Up Slap a lot, but the risk of trying to get a Technician specimen is catching a Cute Charm Cinccino instead, which gets the short hand of the stick when compared to the others; it is unreliable at best, and the attraction status is very situational.
  • At what point in the game should I be evolved? Waiting for Tail Slap at level 25 is a wise move; it does not take long to get Minccino to that level, and it can be useful in the immediate vicinities. Cinccino does not gain Tail Slap access by itself until the Pokémon World Tournament, so decide carefully whether to wait for the better moves or not. Technician Minccino should wait until level 31 for evolution, as they would otherwise lose access to a very good move, Wake-Up Slap.
  • How good is the Minccino line in a Nuzlocke? Unexpectedly useful, especially with Skill Link; Technician users have the potential to deal even more damage, but are less reliable overall, as far as the multi-strike moves go. Cute Charm ones get the short end of the stick, but this is usually not an issue since Cinccino's best ability is guaranteed at the first encounter. Do not expect too much from this line, however; it is decent, not excellent, and Unova is a brutal region for Pokémon that have little in the way of bulk.
  • Weaknesses: Fighting
  • Resistances: None
  • Immunities: Ghost
  • Neutralities: Normal, Flying, Poison, Ground, Rock, Ice, Grass, Fire, Water, Bug, Steel, Electric, Psychic, Dragon, Dark

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