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Hitmonlee
Hitmonlee RBY
Type Fighting
Abilities N/A
Gender Ratio N/A
Catch Rate 45

Hitmonlee is only available at the Fighting Dojo

In Gen 1 Hitmonlee is one of the best fighting types you'll find, with monstrous Attack and Speed and the best fighting move in the game: Hi Jump Kick. Hitmonlee hits fast and hits hard, and if you play its strengths and keep it away from special attackers Hitmonlee will carry you to the top.

Important Matchups Edit

  • Gym #3 - Lt. Surge (Vermilion City, Electric-type): If you've stalled long enough to get a Hitmonlee then congrats because anything could beat Surge by this point. Spam Double Kick on Pikachu and Voltorb, but be careful with Raichu since Raichu can kill with a crit.
  • Rival (Pokémon Tower): Hitmonlee can kill Pidgeotto, and Growlithe easily with Double Kick or Submission. The Grass types can be beat if you have a decent normal move, but avoid them otherwise. The other starters can be beat with Double Kick as well. Thrash from Gyarados does a ton, but with healing Hitmonlee can solo everything Blue has right now with healing minus Kadabra.
  • Giovanni (Rocket Hideout, Ground-type): Double Kick 2HKOs Rhyhorn and Onix, but switch out for the ace if Onix uses Screech. If Hitmonlee has taken more than 30 damage though switch out against Kangaskhan because Mega Punch will kill.
  • Gym #4 - Erika (Celadon City, Grass-type): Avoid the Poison types and Double Kick Tangela. Hitmonlee can't do much in special gyms.
  • Gym #5 - Koga (Fuchsia City, Poison-type): Hitmonlee needs a decent normal move to do anything here. Hitmonlee can handle the Koffing with ease, but watch out for Poison and Smokescreen ruining your day. Muk and Weezing should be dealt with by something else.
  • Rival (Silph Co.): You can beat Pidgeot with Jump Kick before it can kill with Wing Attack. Avoid Alakazam for obvious reasons. Exeggcute and Growlithe can be handled with your normal and Fighting attacks respectively. Gyarados can only Dragon Rage you, so as long as you're careful you'll be fine. Avoid Venusaur and Charizard as their 100% crit moves are too strong, but taking on Blastoise is fine.
  • Giovanni (Silph Co., Ground-type): You can take on everything, so go nuts.
  • Gym #6 - Sabrina (Saffron City, Psychic-type): Please don't throw your Hitmonlee's life away.
  • Gym #7 - Blaine (Cinnabar Island, Fire-type): Kill the Ponyta and Growlithe with ease. If Rapidash starts to use Fire Spin or your defense is lowered a lot switch, but otherwise Hitmonlee can take care of Rapidash as well. Finally Arcanine is best left to your Surfer.
  • Gym #8 - Giovanni (Viridian City, Ground-type): Hi Jump Kick beats the Rhyhorn Line and Dugtrio with ease. The Nidos can't do much to you with their normal moves, but you also can't do much back. Healing will be required, but Hitmonlee can solo this fight.
  • Rival (Route 22, pre-Elite Four): Wing Attack still fails to kill you before High Jump Kick beats it. Avoid Alakazam for obvious reasons. The Exeggcute and Growlithe are easy pickings, but Gyarados and the starters all have strong STAB moves to hit you with, so stay away.
  • Elite Four Lorelei (Indigo Plateau, Ice-type): High Jump Kick everything but Slowbro and win.
  • Elite Four Bruno (Indigo Plateau, Fighting-type): The two Onix go down easily. Hitmonchan should be avoided because Counter can OHKO you. The other Hitmonlee should be lower leveled, so you can beat it as well. Finally Machamp can't pose much of a threat, so take it down with High Jump Kick.
  • Elite Four Agatha (Indigo Plateau, Poison-type): The best you can take down with Hitmonlee is Arbok. Avoid this fight.
  • Elite Four Lance (Indigo Plateau, Dragon-type): Gyarados is too strong with Hydro Pump, avoid it. The Dragonair aren't a threat, so take them out. Aerodactyl outspeeds and has a high crit rate Hyper Beam, so it's best avoided. Finally Dragonite is safe to take on because all it will use is Barrier and Agility due to a glitch.
  • Champion Rival (Indigo Plateau): Same as the last fight, except Pokémon are evolved now.
  • Post-Game: You should know by now that Psychic beats Fighting.

  • Gym #3 - Lt. Surge (Vermilion City, Electric-type): Since Raichu is level 28 now you can't kill it with Hitmonlee because it outspeeds now. Just use Diglett.
  • Rival (Pokémon Tower): With healing Hitmonlee can solo the Rival because nothing except a Fearow without Flying moves is unevolved. Go nuts.
  • Giovanni (Rocket Hideout, Ground-type): Spam Double Kick. Just watch your health and you'll be fine.
  • Gym #4 - Erika (Celadon City, Grass-type): Avoid the Poison types and kill the Tangela. Hitmonlee can't do much in special gyms.
  • Gym #5 - Koga (Fuchsia City, Poison-type): Avoid this fight, as everyone has Psychic.
  • Rival (Silph Co.): Avoid Jolteon and Kadabra, but anything else is fair game with healing.
  • Giovanni (Silph Co., Ground-type): You can take on everything, so go nuts.
  • Gym #6 - Sabrina (Saffron City, Psychic-type): Please don't throw your Hitmonlee's life away.
  • Gym #7 - Blaine (Cinnabar Island, Fire-type): Rapidash can be handled if you switch out against Fire Spin, but otherwise avoid everything.
  • Gym #8 - Giovanni (Viridian City, Ground-type): Avoid the Nidos and Hi Jump Kick everything else.
  • Rival (Route 22, pre-Elite Four): Avoid the Eeveelution and Kadabra, but the rest is fair game.
  • Elite Four Lorelei (Indigo Plateau, Ice-type): High Jump Kick everything but Slowbro and win.
  • Elite Four Bruno (Indigo Plateau, Fighting-type): The two Onix go down easily. Hitmonchan should be avoided because Counter can OHKO you. The other Hitmonlee should be lower leveled, so you can beat it as well. Finally Machamp can't pose much of a threat, so take it down with High Jump Kick.
  • Elite Four Agatha (Indigo Plateau, Poison-type): The best you can take down with Hitmonlee is Arbok. Avoid this fight.
  • Elite Four Lance (Indigo Plateau, Dragon-type): EVERYTHING has strong Special moves. Avoid this fight.
  • Champion Rival (Indigo Plateau): Sandslash, Ninetales, and Cloyster are the only things you can take on now. Stay away from everything else.
  • Post-Game: Mewtwo >>>>>>>>>>>>>>>>>>>> Hitmonlee

Moves Edit

Hitmonlee starts with Double Kick and Meditate. Get rid of Meditate as Hitmonlee is too frail, but keep Double Kick for those quick and easy kills. At level 33 you get Rolling Kick which might have a nice chance to flinch, but Double Kick is way more accurate. Might be nice in the short term, but only take it if you have nothing else. At level 38 you get Jump Kick which is your best Fighting move at this point, take it. At level 43 you get the useless Focus Energy, which is so bad in this gen that I'm not even going to bold it. At level 48 you finally get Hi Jump Kick, Hitmonlee's best move by far. Take it for sure. Finally at level 53 you get Mega Kick, while powerful the accuracy will screw you over. I would pass unless you have nothing else.

Hitmonlee only gets normal moves by TM so basically Body Slam and Strength are the only attacking move you would want. Seismic Toss can help to catch things, but bulkier Pokémon do the job better. You could run Metronome or Double Team if you're feeling lucky, but I wouldn't keep them except for if you have nothing else you want. Hitmonlee honestly only need 3 moves to work, so the rest is honestly just pick your filler.

Recommended moveset: High Jump Kick, Body Slam/Strength, Double Kick, and any one of Meditate, Metronome, Seismic Toss, Mega Kick, and Double Team

Recommended Teammates Edit

  • Defensive Pokémon: Hitmonlee's defense and HP are terrible. Sure you hit hard, but if the other guy lives a hit Hitmonlee is pretty much done for. Anyone using Hitmonlee needs a good wall for those situations when you know you can't OHKO.
  • Flying counters: Since Psychic has pretty much no counters in Gen 1 the only weakness you can counter efficiently is Flying. A good Electric, Ice, or Rock type can handle them easily.

Other Edit

Hitmonlee's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 120
112 - 189 220 - 372
Defense: 53
52 - 115 99 - 225
Special: 35
36 - 95 67 - 185
Speed: 87
82 - 152 161 - 300
Total: 345   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Hitmonlee Ratings
Availability
5 Stars
Matchups
2.5 Stars
Movepool
2 Stars
Survivability
3.5 Stars
Type Usefulness
4 Stars
Team Role
3.5 Stars
Offensive Utility
5 Stars
Defensive Utility
0.5 Stars
Tankiness
2 Stars
Fun Factor
4 Stars


Overall
3.5 Stars
  • How good is Hitmonlee in a Nuzlocke? It hits ridiculously hard, and has the strongest fighting move in the game, but one miss will end you. It's still pretty good though, if risky at times.
  • Weaknesses: Flying, Psychic
  • Resistances: Rock, Bug
  • Immunities: None
  • Neutralities: Normal, Fire, Water, Grass, Electric, Ice, Poison, Fighting, Ground, Ghost, Dragon

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