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Goldeen Line
Goldeen
Goldeen DPPt
Type Water
Abilities Swift Swim or Water Veil
Gender Ratio 50% Male, 50% Female
Catch Rate 225
Evolution Level 33
Seaking
Seaking DPPt
Type Water
Abilities Swift Swim or Water Veil
Gender Ratio 50% Male, 50% Female
Catch Rate 60

Goldeen can be found with the Good Rod at a moderate encounter in the following areas in Diamond and Pearl: Route 203, 204, 209, 212-North, 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path

In Platinum, Goldeen is found using the same method and in the same locations with the exception of Resort Area and Spring Path. In addition, it is found in the follow places using the same method as above: Route 208, 229, Celestic Town, Sendoff Spring

In all three games, Seaking is found where Goldeen can be found, but instead using the Super Rod.

The Buizel line is one of the very few Water-type lines with a penchant for the physical side instead of the special one, although it is usable both ways. It has the privilege of being available very early on, and while it's nowhere near as tanky as the likes of Empoleon and Gastrodon, it can still fill a niche in many teams that don't have a readily available Water Pokémon.

Important Matchups Edit

  • Mars (Valley Windworks): Buizel can 3HKO Zubat with Water Gun, and should not need Antidotes for its Toxic. Purugly is more of a problem, as it can 3HKO with any of its moves, and it starts by gaining a turn with Fake Out; Buizel is not strong enough to handle it, unless healed every other turn, and even then critical hits will kill it.
  • Gym #2 - Gardenia (Eterna City, Grass-type): Cherubi and Turtwig 2HKO Buizel with Grass Knot and Roserade OHKOs it with anything but Poison Sting. Don't use Buizel in this battle.
  • Jupiter (Galactic Eterna Building): Zubat has Giga Drain and Skuntank has Night Slash. Both of these moves outdamage Buizel's best options by far, so Buizel should not be used here.
  • Rival (Hearthome City): Buizel can 3HKO Starly with Aqua Jet, whereas Floatzel can 2HKO with Crunch. Aqua Jet also 2HKOs Ponyta and Monferno, neither of which is threatening for Buizel or Floatzel. Buizel needs to stay away from Roselia, but Floatzel can 2HKO it with Crunch, which can also 2HKO Buizel and 3-4HKO Prinplup; even Prinplup's moves are not scary for a Floatzel. Buizel can use Pursuit, and will still win, but the damage it deals is not that far from the damage it receives, thus healing items will be required. The only Pokémon even Floatzel should not be fighting is Grotle, which can 2HKO with Razor Leaf, or OHKO if it crits.
  • Gym #3 - Maylene (Veilstone City, Fighting-type): Meditite is 2HKOed by either Crunch or Ice Beam. As it leads with Fake Out, you may want to profit of the first turn to use an X item, for example an X Attack or X Special. Ice Beam also permits Floatzel to outdamage Machoke just slightly, and 3HKO it. The only way to win against Lucario, though, is for Floatzel to be over half its health when the battle begins; a five-hit Bone Rush can do up to around 65% to Floatzel, and Focus Blast is only a 2HKO. In addition, Focus Blast has a high miss rate. Although the Wide Lens available at the Game Corner make the matchup slightly less risky, it would be best for Floatzel to just stay away from Lucario.
  • Gym #4 - Crasher Wake (Pastoria City, Water-type): Gyarados' Intimidate puts Floatzel at a disadvantage, but the matchup can be won if Intimidate is somehow negated. Crunch deals about as much damage as Dragon Rage, both of them resulting in a 4HKO, but Floatzel is faster. Floatzel can similarly face off Quagsire, but the KOing will be slow and Mud Bomb can cause annoying accuracy drops. Floatzel is a perfect mirror match, so whether or not your own Floatzel will win depends on who outspeeds.
  • Rival (Pastoria City): Ice Beam OHKOs Starly and 2HKOs Roselia and Grotle. Roselia is not risky, but Grotle does 2HKO with Razor Leaf, and a critical hit - more likely than usual due to Razor Leaf being a high critical hit ratio move - will kill Floatzel. Ponyta and Monferno are still 2HKOed by Aqua Jet, whereas Crunch 2HKOs Buizel and 3HKOs Prinplup.
  • Gym #5 - Fantina (Hearthome City, Ghost-type): Drifblim is 2HKOed by Crunch; however, it has Aftermath, so be careful in the event of a critical Ominous Wind from it. Gengar and Mismagius are also 2HKOed, but Floatzel needs to be well above half health to take on Mismagius, as its Magical Leaf can inflict severe damage (up to about 65%).
  • Rival (Canalave City): Ice Beam OHKOs Staravia and 2HKOs Roselia and Grotle, though once again, a critical Razor Leaf from Grotle will off Floatzel; Roselia cannot OHKO instead, so it's safe. Ponyta and Monferno are wrecked by Surf, and Crunch takes care of Buizel and Prinplup. Heracross should not be attempted: it can 2HKO with Brick Break and Floatzel is not strong enough to face it.
  • Gym #6 - Byron (Canalave City, Steel-type): Surf OHKOs Steelix and 2HKOs Bronzor and Bastiodon; against Bastiodon, Focus Blast provides an OHKO chance. The only precaution to use is to bring some Full Heals, in case Bronzor uses Hypnosis or Confuse Ray.
  • Saturn (Lake Valor): Kadabra can be OHKOed with Crunch and Bronzor can be 2HKOed with Surf, though Toxicroak puts Floatzel at a disadvantage: even Surf is highly unlikely to 2HKO, and its boosted Revenge does so for certain. Avoid Toxicroak, especially if Floatzel is already damaged.
  • Mars (Lake Verity): Two Ice Beams for Golbat, two Surfs for Bronzor, then either two Surfs or a Focus Blast for Purugly. The latter is not a guaranteed OHKO, but Purugly can barely 3HKO with Slash, which is not an issue.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Focus Blast OHKOs Snover and, even if it misses, its Razor Leaf is only a 3HKO against Floatzel. Sneasel is destroyed by Brick Break or Focus Blast. Surf 2HKOs Medicham, whose best attack is only a 3HKO; Bulk Up won't save it, either. The only Pokémon to avoid is Abomasnow, with its killer Wood Hammer.
  • Cyrus (Galactic HQ): Murkrow is destroyed by Ice Beam, Sneasel with any Fighting move, and Golbat will also be 2HKOed by Ice coverage.
  • Saturn (Galactic HQ): Ice Beam still 2HKOs Golbat, and Crunch OHKOs Kadabra. Since Toxicroak gave up Revenge for Brick Break, it now can only 3HKO, allowing Floatzel to Surf it safely.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): Although the two Bronzor are neither hard to beat nor particularly powerful, one has Reflect and the other has Light Screen, meaning Floatzel's damage output will be nerfed no matter which way it goes; it is advised to send in your most powerful Pokémon, or a Fire-type, and take down the first of them while letting the other live: defeating one Commander's Pokémon one by one, and only then the other Commander's Pokémon, is far less risky than defeating one each in parallel, and it will spare your side of the battlefield from the deadly contemporary Purugly + Skuntank combo. After taking down the first Bronzor, Floatzel can chime back in to 2HKO Golbat with Ice Beam. If you plan on relying on Floatzel for a sizeable chunk of the battle, defeating Mars' Pokémon first - the ones on the left side of the field - is a wise move. Now Floatzel can Focus Blast or Brick Break Purugly to death, hope the other Bronzor is still around, and then move on to defeating Jupiter's Pokémon. Ideally, Skuntank should be left as the very last Pokémon, since it's the most dangerous of all. If you manage to do this, you may either keep Floatzel in until Surf beats Skuntank, or switch it out to a Pokémon that takes physical hits and Flamethrower well. At any rate, a healthy Floatzel can tank two non-critical Night Slashes, so continuing the fight with Floatzel is still possible.
  • Cyrus (Spear Pillar): Ice Beam 2HKOs Honchkrow easily, and Drill Peck cannot 2HKO Floatzel back, so even critical hits are not a risk at full health; Weavile is wrecked by Fighting coverage once again, unless it can both outspeed and crit with Night Slash: in that case, Floatzel may be OHKOed, but the combination of all these events is unlikely enough for the risk to be marginal. Crobat's Cross Poison is the lesser danger, being "only" a 3HKO versus Floatzel's Ice Beam 2HKO, but Confuse Ray is now on its moveset and should it outspeed (which is likely) and use the move, Floatzel will find itself in trouble. Lastly, Floatzel stands no chance whatsoever against Gyarados, and should just avoid it.
  • Dialga/Palkia (Spear Pillar): Both of the legendary Pokémon are strong enough to OHKO Floatzel, and Floatzel cannot do much to them. Don't use Floatzel in this battle.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): A Floatzel with Dig may 2HKO Raichu if it manages to outspeed, but a critical Charge Beam will still off Floatzel. Specimen with a nature that does not lower Speed may 2HKO Ambipom with Brick Break; outspeeding it is crucial, otherwise it will likely Baton Pass a Nasty Plot and endanger more than just Floatzel's life. Floatzel also has a bad matchup against Octillery, which can 2HKO with a single Charge Beam boost. Only a female Floatzel can 2HKO Luxray safely with Dig, as well, since its Rivalry will prevent it from OHKOing with Thunder Fang.
  • Rival (Pokémon League): Ice Beam can still 2HKO Staraptor, but Roserade is no longer an option, nor is Torterra; they both got move upgrades, respectively Giga Drain and Leaf Storm. Rapidash and Infernape are still destroyed by Waterfall, though Infernape avoids the OHKO just barely and its Focus Blast is strong; Floatzel can take it only if its health is still full. Either Crunch or Focus Blast will dispose of Floatzel; for Empoleon, Focus Blast is needed. Don't fight Snorlax or Heracross; they both have moves that are stronger than Floatzel's, Body Slam and Close Combat respectively. Although Heracross cannot OHKO with Close Combat unless it's a critical hit, and after a defensive drop Waterfall can 2HKO, this will still expose any damaged Floatzel.
  • Elite Four Aaron (Pokémon League, Bug-type): Ice Beam OHKOs Beautifly and will also 2HKO Vespiquen. Heracross can be 2HKOed with Waterfall, though its Close Combat is also a 2HKO, meaning a critical hit will kill and a wounded Floatzel should not fight it. Dustox only 4HKOs, and it gets 2HKOed just the same, so it's safer. Drapion is averagely 3HKOed by most of Floatzel's moves.
  • Elite Four Bertha (Pokémon League, Ground-type): Quagsire and Whiscash can be 3HKOed with Waterfall; their moves deal less damage and they're also slower, so Floatzel does not fear them. Golem is OHKOed, and Sudowoodo can also be OHKOed by Focus Blast; Hippowdon is 2HKOed, but its Earthquake is unlikely to 2HKO, thus even a critical hit will leave a healthy Floatzel alive.
  • Elite Four Flint (Pokémon League, Fire-type): Waterfall OHKOs both Rapidash and Infernape. Steelix has enough physical bulk that Waterfall will only be a 3HKO on average, but Surf can OHKO and, even if Floatzel no longer knows Surf, it can defeat Steelix with a Focus Blast and a Waterfall or just keep on using Waterfall and healing as needed, if needed; Steelix's strongest move is Rock Tomb, so at best it will annoy Floatzel by repeatedly putting up Sunny Day. Drifblim can be 2HKOed with Crunch or Ice Beam, but it still has Aftermath, so a wounded Floatzel - or any Floatzel, really - should always prefer Ice Beam. Lopunny is more difficult: while special moves are not an option against it, as it can tank a Focus Blast and then kill Floatzel with Mirror Coat, it also has Charm to lower its opponent's Attack; Waterfall is a 2-3HKO normally, but it will quickly start requiring more turns if Lopunny repeatedly spams Charm. Regardless, its only offensive move is Fire Punch, so Floatzel is not in danger against it.
  • Elite Four Lucian (Pokémon League, Psychic-type): Mr. Mime and Alakazam are OHKOed by Crunch. Although Alakazam has higher base Speed, Floatzel is more likely to outspeed due to its level advantage, and even if Alakazam turned out to be faster, Energy Ball is not an OHKO against Floatzel (though a critical hit will be). Girafarig is 2HKOed by Crunch before it can 3HKO with Psychic, as well. Medicham may or may not be 2HKOed with Waterfall, depending on Floatzel's stats, but its ThunderPunch always 2HKOs; Floatzel should preferably leave Medicham to a sturdier teammate, in order to avoid unnecessary risks. Floatzel is also better off not fighting Bronzong unless at full health: Waterfall is a 3HKO, but its Calm Mind will turn out troublesome for entire teams if it manages to set up, and Psychic will 2HKO Floatzel starting at just one boost.
  • Champion Cynthia (Pokémon League): Spiritomb and Floatzel both 3HKO each other with their best moves, so Floatzel has the upper hand unless Spiritomb scores a critical hit. Lucario can be 2HKOed with Brick Break or Focus Blast, or even one Focus Blast and one Waterfall; Aura Sphere is a 2HKO, though that does mean that once again, critical hits will kill. Analogous issue with Garchomp: Ice Beam and its Earthquake are both 2HKOs. The matchup against Milotic is unfavourable, as Floatzel can only rely on physical moves due to its Mirror Coat, and Milotic's Dragon Pulse deals a good amount of extra damage. Gastrodon has a small 2HKO chance with Earthquake, though if that does not happen, Floatzel will 3HKO it with Waterfall instead. Roserade can OHKO Floatzel, so it will require another counter.
  • Post-Game: Take a long, long holiday in the Battle Resort and think twice about nuzlocking further, especially with a Floatzel on board.

  • Mars (Valley Windworks): Buizel can 3HKO Zubat with Water Gun, and should not need Antidotes for its Toxic. Purugly is more of a problem, as it can 3HKO with any of its moves, and it starts by gaining a turn with Fake Out; Buizel is not strong enough to handle it, unless healed every other turn, and even then critical hits will kill it.
  • Gym #2 - Gardenia (Eterna City, Grass-type): Turtwig 2HKOs Buizel with Razor Leaf and both Cherrim and Roserade OHKO it with any of their Grass STAB moves. Don't use Buizel in this battle.
  • Jupiter (Galactic Eterna Building): Zubat has Giga Drain and Skuntank has Night Slash. Both of these moves outdamage Buizel's best options by far, so Buizel should not be used here.
  • Gym #3 - Fantina (Hearthome City, Ghost-type): A newly evolved Floatzel does very well against Fantina. Duskull is most likely 2HKOed by Crunch, though Floatzel with very high Attack may net the OHKO; at any rate, Duskull is not dangerous, and all Floatzel needs to face it is a Burn Heal in the event that it uses Will-O-Wisp and hits. Haunter is OHKOed by Crunch. Mismagius is 2HKOed, and its Magical Leaf is also a 2HKO, but Floatzel will win by simply outspeeding it; only a critical Magical Leaf can turn the matchup upside down.
  • Rival (Hearthome City): Water Gun 3HKOs Staravia and is the move with the best damage output against it, as Crunch will be nerfed by Intimidate; Water Gun also 2HKOs Ponyta and Monferno, neither of which is threatening for Floatzel. Roselia can be 2HKOed by Crunch only if Staravia's Intimidate has already been nullified, otherwise its Mega Drain - a 2HKO - will compensate for the damage and turn the move into a perilous 3HKO. After Intimidate is gone, Crunch can also 2HKO Buizel and 3-4HKO Prinplup; even Prinplup's moves are not scary for a Floatzel. The only Pokémon Floatzel should not be fighting is Grotle, which can 2HKO with Razor Leaf, or OHKO if it crits.
  • Gym #4 - Maylene (Veilstone City, Fighting-type): Meditite is 2HKOed by either Crunch or Ice Beam. As it leads with Fake Out, you may want to profit of the first turn to use an X item, for example an X Attack or X Special. Ice Beam also permits Floatzel to outdamage Machoke just slightly, and 3HKO it. The only way to win against Lucario, though, is for Floatzel to be over half its health when the battle begins; a five-hit Bone Rush can do up to around 65% to Floatzel, and Focus Blast is only a 2HKO. In addition, Focus Blast has a high miss rate. Although the Wide Lens available at the Game Corner make the matchup slightly less risky, it would be best for Floatzel to just stay away from Lucario.
  • Rival (Pastoria City): Ice Beam OHKOs Staravia and 2HKOs Roselia and Grotle. Roselia is not risky, but Grotle does 2HKO with Razor Leaf, and a critical hit - more likely than usual due to Razor Leaf being a high critical hit ratio move - will kill Floatzel. Ponyta and Monferno are still 2HKOed by Aqua Jet, whereas Crunch 2HKOs Buizel and 3HKOs Prinplup.
  • Gym #5 - Crasher Wake (Pastoria City, Water-type): Gyarados' Intimidate puts Floatzel at a disadvantage, but the matchup can be won if Intimidate is somehow negated. Crunch deals a little more damage than Bite, resulting in a certain 4HKO versus Gyarados' 4-5HKO. Floatzel can similarly face off Quagsire, but the KOing will be slow. Floatzel is a perfect mirror match, so whether or not your own Floatzel will win depends on who outspeeds.
  • Cyrus (Celestic Town): Focus Blast at will against Sneasel, and use Ice Beam against Golbat and Murkrow, both of which are 2HKOed (with an OHKO chance against Murkrow).
  • Rival (Canalave City): Ice Beam 2HKOs Staraptor and Roselia and may either OHKO or 2HKO Torterra, depending on Floatzel's stats as well as damage variation; once again, a critical Razor Leaf from Torterra will off Floatzel, so pick a less risky alternative if there is one. Rapidash and Infernape are wrecked by Surf, and Crunch takes care of Floatzel. Focus Blast can 2HKO Empoleon too, if it manages to hit. Heracross should not be attempted: it can 2HKO with Brick Break and Floatzel is not strong enough to face it.
  • Gym #6 - Byron (Canalave City, Steel-type): Magneton needs to be avoided: although Focus Blast is a certain OHKO, a miss will cost Floatzel's life. Surf can OHKO Steelix safely instead. Bastiodon is the most troublesome: its Metal Burst makes it impossible for Floatzel to touch it safely; while Focus Blast may net the OHKO, it's more likely that it won't, and Surf is a 2HKO that comes dangerously close to granting Bastiodon a retalation OHKO. Since Floatzel does not have any moves that can defeat Bastiodon by dealing indirect damage, it should leave it to another Pokémon or, if Bastiodon's health is already at about half, it can switch back in to finish it off.
  • Saturn (Lake Valor): Golbat and Bronzor can be 2HKOed by Ice Beam and Surf respectively, though Toxicroak puts Floatzel at a disadvantage: even Surf is highly unlikely to 2HKO, and its boosted Revenge does so for certain. Avoid Toxicroak, especially if Floatzel is already damaged.
  • Mars (Lake Verity): Two Ice Beams for Golbat, two Surfs for Bronzor, then either two Surfs or a Focus Blast for Purugly. The latter is not a guaranteed OHKO, but Purugly can barely 3HKO with Slash, which is not an issue.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Surf has a high OHKO chance against Piloswine which, even if not OHKOed, can only hope to 2HKO with Earthquake. Sneasel is destroyed by Brick Break or Focus Blast. Crunch 2HKOs Froslass, and Floatzel is good against it, because its high Speed makes it a lot less likely that Froslass may start avoiding hits repeatedly with its Double Team. The only Pokémon to avoid is Abomasnow, with its killer Wood Hammer.
  • Cyrus (Galactic HQ): Sneasel is destroyed by any Fighting move, and Crobat will be 2HKOed by Ice Beam. Against Crobat, use mild carefulness, as Supersonic may turn out insidious if it hits. Ice Beam is a 2HKO against Honchkrow as well, but Honchkrow can chip away up to two thirds of Floatzel's health with Drill Peck in return; don't fight Honchkrow unless Floatzel's health level is still high.
  • Saturn (Galactic HQ): Ice Beam still 2HKOs Golbat, as does Surf against Bronzor. Since Toxicroak gave up Revenge for Brick Break, it now can only 3HKO, allowing Floatzel to Surf it safely.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): Although the two Bronzor are neither hard to beat nor particularly powerful, one has Reflect and the other has Light Screen, meaning Floatzel's damage output will be nerfed no matter which way it goes; it is advised to send in your most powerful Pokémon, or a Fire-type, and take down the first of them while letting the other live: defeating one Commander's Pokémon one by one, and only then the other Commander's Pokémon, is far less risky than defeating one each in parallel, and it will spare your side of the battlefield from the deadly contemporary Purugly + Skuntank combo. After taking down the first Bronzor, Floatzel can chime back in to 2HKO Golbat with Ice Beam. If you plan on relying on Floatzel for a sizeable chunk of the battle, defeating Mars' Pokémon first - the ones on the left side of the field - is a wise move. Now Floatzel can Focus Blast or Brick Break Purugly to death, hope the other Bronzor is still around, and then move on to defeating Jupiter's Pokémon. Ideally, Skuntank should be left as the very last Pokémon, since it's the most dangerous of all. If you manage to do this, you may either keep Floatzel in until Surf beats Skuntank, or switch it out to a Pokémon that takes physical hits and Flamethrower well. At any rate, a healthy Floatzel can tank two non-critical Night Slashes, so continuing the fight with Floatzel is still possible.
  • Cyrus (Distortion World): Surf has an OHKO chance against Houndoom, but it is small; if Surf doesn't OHKO, Houndoom's Thunder Fang will sting, though it will still deal less than half in damage. Ice Beam 2HKOs Honchkrow easily, and Drill Peck cannot 2HKO Floatzel back, so even critical hits are not a risk at full health; Weavile is wrecked by Fighting coverage once again, unless it can both outspeed and crit with Night Slash: in that case, Floatzel may be OHKOed, but the combination of all these events is unlikely enough for the risk to be marginal. Crobat's Cross Poison is the lesser danger, being "only" a 3HKO versus Floatzel's Ice Beam 2HKO, but Confuse Ray is now on its moveset and should it outspeed (which is likely) and use the move, Floatzel will find itself in trouble. Lastly, Floatzel stands no chance whatsoever against Gyarados, and should just avoid it.
  • Giratina (Distortion World): The legendary Pokémon is strong enough to OHKO Floatzel, and Floatzel cannot do much to it. Don't use Floatzel in this battle.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Jolteon can outspeed and 2HKO Floatzel with Charge Beam regardless of whether it boosts its Special Attack or not, and Electivire's ThunderPunch is a straight up OHKO. A Floatzel with Dig may 2HKO Raichu if it manages to outspeed, but a critical Charge Beam will still off Floatzel. Only a female Floatzel can 2HKO Luxray safely with Dig, as well, since its Rivalry will prevent it from OHKOing with Thunder Fang.
  • Rival (Pokémon League): Ice Beam can still 2HKO Staraptor, but Roserade is no longer an option, nor is Torterra; they both got move upgrades, respectively Giga Drain and Leaf Storm. Rapidash and Infernape are still destroyed by Waterfall, though Infernape avoids the OHKO just barely and its Focus Blast is strong; Floatzel can take it only if its health is still full. Either Crunch or Focus Blast will dispose of Floatzel; for Empoleon, Focus Blast is needed. Don't fight Snorlax or Heracross; they both have moves that are stronger than Floatzel's, Body Slam and Close Combat respectively. Although Heracross cannot OHKO with Close Combat unless it's a critical hit, and after a defensive drop Waterfall can 2HKO, this will still expose any damaged Floatzel.
  • Elite Four Aaron (Pokémon League, Bug-type): Ice Beam has a high OHKO chance against Yanmega and will also 2HKO Vespiquen. Heracross can be 2HKOed with Waterfall, though its Close Combat is also a 2HKO, meaning a critical hit will kill and a wounded Floatzel should not fight it. Scizor only 3HKOs, and it gets 2HKOed just the same, so it's safer. Drapion is averagely 3HKOed by most of Floatzel's moves.
  • Elite Four Bertha (Pokémon League, Ground-type): Whiscash can be 3HKOed with Waterfall; its Earth Power deals less damage and it's slower, so Floatzel does not fear it. Golem and Rhyperior are OHKOed; Hippowdon is 2HKOed, but its Earthquake is unlikely to 2HKO, thus even a critical hit will leave a healthy Floatzel alive. Gliscor is wrecked by Ice Beam.
  • Elite Four Flint (Pokémon League, Fire-type): Waterfall is a guaranteed OHKO against literally all of Flint's Pokémon. Kill them with water!
  • Elite Four Lucian (Pokémon League, Psychic-type): Mr. Mime and Alakazam are OHKOed by Crunch. Although Alakazam has higher base Speed, Floatzel is more likely to outspeed due to its level advantage, and even if Alakazam turned out to be faster, Energy Ball is not an OHKO against Floatzel (though a critical hit will be). Espeon is 2HKOed by Crunch before it can 2HKO with Psychic, as well. Gallade can be 2HKOed with Waterfall, but Leaf Blade deals about as much damage as Alakazam's Energy Ball and, unlike Energy Ball, it has an enhanced critical hit rate; Floatzel should preferably leave Gallade to a sturdier teammate, or be healed before fighting it. Floatzel is also better off not fighting Bronzong unless at full health: Waterfall is a 3HKO, but its Calm Mind will turn out troublesome for entire teams if it manages to set up, and Psychic will 2HKO Floatzel starting at just one boost.
  • Champion Cynthia (Pokémon League): Spiritomb and Floatzel both 3HKO each other with their best moves, so Floatzel has the upper hand unless Spiritomb scores a critical hit. Lucario can be 2HKOed with Brick Break or Focus Blast, or even one Focus Blast and one Waterfall; Aura Sphere is a 2HKO, though that does mean that once again, critical hits will kill. Analogous issue with Garchomp: Ice Beam and its Earthquake are both 2HKOs. The matchup against Milotic is unfavourable, as Floatzel can only rely on physical moves due to its Mirror Coat, and Milotic's Dragon Pulse deals a good amount of extra damage. Roserade can OHKO Floatzel and Togekiss can 2HKO it with Shock Wave, so both of them will require another counter.
  • Post-Game: Take a long, long holiday in the Battle Resort and think twice about nuzlocking further, especially with a Floatzel on board.

Moves Edit

The lowest-leveled Goldeen will start out with; Peck, Tail Whip, Water Sport, and Supersonic. Peck is neat as it allows Goldeen to hit Grass, Bug, and Fighting for super-effective damage. However, it will become severely outclassed as time goes on. Tail Whip helps Goldeen score more damage, and is decent as an early move. Water Sport is semi-useless, as Fire is uncommon unless Goldeen plans to face the Rival's Chimchar. Supersonic is not a good move at all, especially considering Water Pulse later on. At level 11, it gets Horn Attack. This is a much better move than Peck given normal damage, and should be kept unless Return is used on it. At level 17, Goldeen gets its first STAB, Water Pulse. Water Pulse is very good early on, and even has a chance of confusion to work with. Flail is at level 21, but it is more of a switch-or-die situation if Goldeen is at low health. At level 27, Aqua Ring helps its longevity a bit by healing a little bit every turn. Fury Attack at level 31 is generally mediocre compared to Horn Attack. At this point, Goldeen is likely to have evolved into a Seaking. Seaking gets Waterfall at level 40 or Goldeen can hold out until just level 37, it is the holy grail for the family line. An actual physical Water STAB. Keep it, given the trainer will not receive the HM until after the 8th badge. Horn Drill at level 47 is a cheap move, that only works the best if Seaking is overleveled. Agility at level 56 is a good alternative to gain speed. Megahorn at level 63 is a stronger variant to Peck, despite the accuracy drop. As Seaking, it can relearn Poison Jab. It is an extraordinary move for Seaking to have, and it alongside Waterfall hit most Pokemon for at least neutral coverage.

Seaking as a Water type, can learn a flurry of Special Attack TMs, however they will most likely be null, as Seaking does not have a usable Special Attack. Blizzard and Surf, are the most notable, as the former is strong and the latter is STAB. Return is a strong physical move that Seaking can use as filler. Otherwise, Secret Power is about as good. Rain Dance helps set up rain for Swift Swim variants to make the most of, Damp Rock is the recommended item for this set. Natural Gift has a good niche and works almost like a physical Hidden Power.

Regarding Platinum Move Tutors, the only ones before the post-game have these in store; Knock Off, Icy Wind, Snore, Swift, Dive, and Fury Cutter. None of these do better than what Seaking can normally learn in DP.

Recommended movesets:

Physical: Waterfall, Poison Jab, Return / Surf / Aqua Ring, Rain Dance / Agility / Blizzard

Special: Surf, Ice Beam, Rain Dance, Aqua Ring / Rain Dance

Recommended Teammates Edit

  • Grass-types: Grass Pokemon resist all of Seaking's weaknesses, and have Fire resisted by it in return. Grass Pokemon that are generally Special Attackers, are ideal to work alongside a Physical Seaking.
    • Good Pokemon that fit this description include, among others: Leafeon, Roserade, Tangrowth, Torterra

Other Edit

Goldeen's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 67
64 - 130 125 - 256
Defense: 60
58 - 123 112 - 240
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 50
49 - 112 94 - 218
Speed: 63
61 - 126 117 - 247
Total: 315   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Seaking's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 92
87 - 158 170 - 311
Defense: 65
63 - 128 121 - 251
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 80
76 - 145 148 - 284
Speed: 68
65 - 132 126 - 258
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Buizel Line Ratings
Availability
4 Stars
Matchups
4 Stars
Movepool
4 Stars
Survivability
3.5 Stars
Type Usefulness
4 Stars
Team Role
4 Stars
Offensive Utility
4 Stars
Defensive Utility
2.5 Stars
Tankiness
3 Stars
Fun Factor
4 Stars


Overall
4 Stars
  • What Nature do I want? With how versatile Floatzel is, you can really take anything. Attack or Special Attack-boosting natures will be the best, since they will carry a very welcome power boost; given how little it needs its Speed, the best choices might actually be Brave or Quiet. If you don't want to miss the extra speed, however, all natures that detract from one of its defensive stats and boost an offensive one will work, namely Lonely, Mild, Naughty and Rash.
  • At what point in the game should I be evolved? Level 26 is obviously the best. There is no reason to miss out on Crunch, and you won't have access to it unless you evolve on time or use the Move Reminder. In general terms, around Hearthome City is the right place to evolve; in Platinum, a newly evolved Floatzel will do very well against Fantina.
  • How good is the Buizel line in a Nuzlocke? It gets pretty good coverage and can be used in a few ways, making it fairly useful. It's also bulkier than it may seem, thanks to its not at all bad HP stat. Although there are better Water-types to use in Sinnoh, Floatzel can still measure up to a good few of them and will not lose much of its steam even at later stages of the game; even players who are too attached to their early game catches to box them should not find it extremely difficult to take a Floatzel to the end.
  • Weaknesses: Grass, Electric
  • Resistances: Steel, Fire, Water, Ice
  • Immunities: None
  • Neutralities: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Dark

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