FANDOM


OldAmber This article has been abandoned. If you can, please give it some attention.


Goldeen Line
Goldeen
Goldeen DPPt
Type Water
Abilities Swift Swim or Water Veil
Gender Ratio 50% Male, 50% Female
Catch Rate 225
Evolution Level 33
Seaking
Seaking DPPt
Type Water
Abilities Swift Swim or Water Veil
Gender Ratio 50% Male, 50% Female
Catch Rate 60

Goldeen can be found with the Good Rod at a moderate encounter in the following areas in Diamond and Pearl: Routes 203, 204, 209, 212 (North), and 214, Twinleaf Town, Lake Verity, Lake Acuity, and Lake Valor. In Platinum, Goldeen can also be caught in the Sendoff Spring, Route 208, and Celestic Town, in addition to the aforementioned areas.

In all three games, Seaking is found where Goldeen can be found, but using the Super Rod instead.

(Description goes here)

Important Matchups Edit

  • Mars (Valley Windworks):
  • Gym #2 - Gardenia (Eterna City, Grass-type):
  • Jupiter (Galactic Eterna Building):
  • Rival (Hearthome City):
  • Gym #3 - Maylene (Veilstone City, Fighting-type):
  • Gym #4 - Crasher Wake (Pastoria City, Water-type):
  • Rival (Pastoria City):
  • Gym #5 - Fantina (Hearthome City, Ghost-type):
  • Rival (Canalave City):
  • Gym #6 - Byron (Canalave City, Steel-type):
  • Saturn (Lake Valor):
  • Mars (Lake Verity):
  • Gym #7 - Candice (Snowpoint City, Ice-type):
  • Cyrus (Galactic HQ):
  • Saturn (Galactic HQ):
  • Mars and Jupiter (Spear Pillar, tag battle with rival):
  • Cyrus (Spear Pillar):
  • Dialga/Palkia (Spear Pillar):
  • Gym #8 - Volkner (Sunyshore City, Electric-type):
  • Rival (Pokémon League):
  • Elite Four Aaron (Pokémon League, Bug-type):
  • Elite Four Bertha (Pokémon League, Ground-type):
  • Elite Four Flint (Pokémon League, Fire-type):
  • Elite Four Lucian (Pokémon League, Psychic-type):
  • Champion Cynthia (Pokémon League):
  • Post-Game:

  • Mars (Valley Windworks):
  • Gym #2 - Gardenia (Eterna City, Grass-type):
  • Jupiter (Galactic Eterna Building):
  • Gym #3 - Fantina (Hearthome City, Ghost-type):
  • Rival (Hearthome City):
  • Gym #4 - Maylene (Veilstone City, Fighting-type):
  • Rival (Pastoria City):
  • Gym #5 - Crasher Wake (Pastoria City, Water-type):
  • Cyrus (Celestic Town):
  • Rival (Canalave City):
  • Gym #6 - Byron (Canalave City, Steel-type):
  • Saturn (Lake Valor):
  • Mars (Lake Verity):
  • Gym #7 - Candice (Snowpoint City, Ice-type):
  • Cyrus (Galactic HQ):
  • Saturn (Galactic HQ):
  • Mars and Jupiter (Spear Pillar, tag battle with rival):
  • Cyrus (Distortion World):
  • Giratina (Distortion World):
  • Gym #8 - Volkner (Sunyshore City, Electric-type):
  • Rival (Pokémon League):
  • Elite Four Aaron (Pokémon League, Bug-type):
  • Elite Four Bertha (Pokémon League, Ground-type):
  • Elite Four Flint (Pokémon League, Fire-type):
  • Elite Four Lucian (Pokémon League, Psychic-type):
  • Champion Cynthia (Pokémon League):
  • Post-Game:

Moves Edit

The lowest-leveled Goldeen will start out with; Peck, Tail Whip, Water Sport, and Supersonic. Peck is neat as it allows Goldeen to hit Grass, Bug, and Fighting for super-effective damage. However, it will become severely outclassed as time goes on. Tail Whip helps Goldeen score more damage, and is decent as an early move. Water Sport is semi-useless, as Fire is uncommon unless Goldeen plans to face the Rival's Chimchar - and let's be honest: it could fight it without Water Sport, too. Supersonic is not a good move at all, especially considering Water Pulse later on. At level 11, it gets Horn Attack. This is a much better move than Peck without super-effective damage, and should be kept unless Return is used on it. At level 17, Goldeen gets its first STAB, Water Pulse. Water Pulse is very good early on, and even has a chance of confusion to work with. Flail is at level 21, but it is more of a switch-or-die situation if Goldeen is at low health. At level 27, Aqua Ring helps its longevity a bit by healing a little bit every turn. Fury Attack at level 31 is generally mediocre compared to Horn Attack. At this point, Goldeen is likely to have evolved into a Seaking. Seaking gets Waterfall at level 40 - it is the holy grail for the family line: an actual physical Water STAB. Keep it, given the trainer will not receive the HM until after the 8th badge. Horn Drill at level 47 is a cheap move, that only works the best if Seaking is overleveled. Agility at level 56 is a good alternative to gain speed. Megahorn at level 63 is a stronger variant to Peck, despite the accuracy drop. As Seaking, it can relearn Poison Jab. It is an extraordinary move for Seaking to have, and it alongside Waterfall hit most Pokemon for at least neutral coverage.

Seaking, as a Water-type, can learn a flurry of Special Attack TMs, however they will most likely be null, as Seaking does not have a usable Special Attack. Blizzard and Surf, are the most notable, as the former is strong and the latter is STAB. Return is a strong physical move that Seaking can use as filler. Otherwise, Secret Power is about as good. Rain Dance helps set up rain for Swift Swim variants to make the most of, and a Damp Rock is the recommended item for this set. Natural Gift has a strange niche and works almost like a physical Hidden Power.

Regarding Platinum Move Tutors, the only ones before the post-game have these in store; Knock Off, Icy Wind, Snore, Swift, Dive, and Fury Cutter. None of these do better than what Seaking can normally learn in DP.

Recommended movesets:

Physical: Waterfall, Poison Jab, Return / Surf / Aqua Ring, Rain Dance / Agility / Blizzard

Special: Surf, Ice Beam, Rain Dance, Aqua Ring / Rain Dance

Recommended Teammates Edit

  • Grass-types: Grass Pokemon resist all of Seaking's weaknesses, and have Fire resisted by it in return. Grass Pokemon that are generally Special Attackers, are ideal to work alongside a Physical Seaking.

Other Edit

Goldeen's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 67
64 - 130 125 - 256
Defense: 60
58 - 123 112 - 240
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 50
49 - 112 94 - 218
Speed: 63
61 - 126 117 - 247
Total: 315   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Seaking's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 92
87 - 158 170 - 311
Defense: 65
63 - 128 121 - 251
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 80
76 - 145 148 - 284
Speed: 68
65 - 132 126 - 258
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Buizel Line Ratings
Availability
3 Stars
Matchups
3 Stars
Movepool
3 Stars
Survivability
3 Stars
Type Usefulness
3 Stars
Team Role
3 Stars
Offensive Utility
3 Stars
Defensive Utility
3 Stars
Tankiness
3 Stars
Fun Factor
3 Stars


Overall
3 Stars
  • What Nature do I want?
  • At what point in the game should I be evolved?
  • How good is the Buizel line in a Nuzlocke?
  • Weaknesses: Grass, Electric
  • Resistances: Steel, Fire, Water, Ice
  • Immunities: None
  • Neutralities: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Dark