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DPPt
SM
Finneon Line
Finneon
Finneon DPPt
Type Water
Abilities Swift Swim or Storm Drain
Gender Ratio 50% Male, 50% Female
Catch Rate 190 (24.8%)
Evolution Level 31
Lumineon
Lumineon DPPt
Type Water
Abilities Swift Swim or Storm Drain
Gender Ratio 50% Male, 50% Female
Catch Rate 75 (9.8%)

Finneon and Lumineon can be found in the following places, the former with the Good Rod and the later with the Super Rod; Route 205-South, 218, 219, 220, 221, Canalave City, Fuego Ironworks, Valley Windworks, and Iron Island.

The earliest Finneon can be found is on Routes 205-South, 218, 219, and Valley Windworks.

Finneon and Lumineon are one of the many diverse set of Water-types that the Sinnoh games give the player, thus they face a lot of competition.

Unfortunately, they are outclassed by most Water-types. Empoleon is better at tanking and hitting specially, and there are about three Pokemon that hit harder physically than Lumineon can. It's movepool and abilities do not distinguish it from any other basic Water-type like Seaking or Golduck. It also, is a bit more difficult to come across than most Pokemon.

Despite all its shortcomings, Lumineon can take advantage of its speed to hit most Pokemon first, even more so with Swift Swim as it is the second fastest Pokemon in the DPPt main game with said ability. It's access to moves such as Whirlpool, Aqua Ring, and Toxic allow it to function as a staller, and U-Turn can help pivot it out of bad situations.

Sinnoh has a lot of good Water-types, and Lumineon may not be one of them, but it like most Water-types can get the job done.

Important Matchups Edit

  • Gym #3 - Maylene (Veilstone City, Fighting-type): Finneon is too frail to be fighting here, and cannot deal sufficient damage with Gust.
  • Gym #4 - Crasher Wake (Pastoria City, Water-type): As Lumineon, it will struggle to get past any of Wake's Pokemon unless it has Hidden Power Grass. Gyarados will negate any physical attack Lumineon uses, and will hurt a lot. Quagsire can be fought the easiest.
  • Rival (Pastoria City): Lumineon handles everyone here easily, with the exception of Roselia and Grotle. Starly, Ponyta, and Monferno all go down to STAB. Buizel and Prinplup while difficult, fall to a neutral move.
  • Gym #5 - Fantina (Hearthome City, Ghost-type): Drifblim will take a while to kill, but Surf can accelerate the process. Gengar can only hit physically, but should be watched carefully due to Poison Jab and any received damage from Drifblim. Mismagius' Magical Leaf is dangerous, but Lumineon's Captivate can handle that should it be a male. Otherwise, Lumineon may have to use Payback to score a 2HKO.
  • Rival (Canalave City): Same fight as before, though Staravia is becoming a bit more difficult to fight. Heracross can be withered down with Surf.
  • Gym #6 - Byron (Canalave City, Steel-type): Nobody on the opposing side can hurt Lumineon for much, while Surf decimates Byron's team.
  • Saturn (Lake Valor): Kadabra has Shock Wave, and thus is not an ideal fight for Lumineon. Bronzor is much easier. Toxicroak is outdamaged, only if Lumineon can heal against a boosted Revenge.
  • Mars (Lake Verity): Golbat and Bronzor are swept with ease, while Purugly requires some extra care.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Snover and Abomasnow are clear avoids in this fight. Medicham has a chance to be outdamaged if Drain Punch can be healed off. Sneasel is a joke.
  • Cyrus (Galactic HQ): Surf STAB wins all, though Murkrow still hits hard.
  • Saturn (Galactic HQ): Same fight as before, though Toxicroak no longer has Revenge and is thus, easier to take out.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): If the Screens bother, Defog can be taught to Lumineon to negate them completely. The two Bronzors can be hit simultaneously with Surf, though the rival's Monferno may not like that. Watch out for Jupiter's Golbat, as it has Giga Drain to screw over Lumineon. Otherwise, they are easy. Purugly is the same as before, though Skuntank can hurt a lot with a critical Night Slash. Since this is a double battle, it should be advised that Lumineon needs to watch out for any 'double teaming'.
  • Cyrus (Spear Pillar): Honchkrow will hurt a lot, but is much slower than Lumineon now who can outdamage it. Gyarados' only threatening move is either Giga Impact or Earthquake, but is still hard to take down. Crobat can actually hurt with attacks, but STAB Surf will take it down. Watch out for, a critical Cross Poison or flinch from Air Slash. Weavile will hurt with Night Slash, but a full health Lumineon can take it and hurt its paper-thin defenses.
  • Dialga/Palkia (Spear Pillar): A fish out of water here.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Fried Fish, Sunnyshore special. Though, Ambipom and Octillery are less likely to be threats given Charge Beam is weak and also not STAB on them.
  • Rival (Pokémon League): Staraptor is a pain to fight now, but healing alongside Close Combat's stat decreases can help Lumineon overcome. Roserade and Torterra once again, cannot be fought especially the former. Infernape while scary, still loses to Surf. The same can be said for Rapidash. Snorlax walls Lumineon, choose someone else. Heracross is scary, but Bounce hurts a 2HKO on it. Floatzel is walled. Empoleon however, is less likely to be taken out at all before it kills Lumineon.
  • Elite Four Aaron (Pokémon League, Bug-type): With Bounce, Lumineon splashes its way through all of the bugs. Beautifly's Energy Ball barely 3HKOS. Against Drapion, Lumineon and it 3HKO each other with their best STAB move. However, Drapion slightly outspeeds and has a easy-to-crit move on it. Thus, Lumineon should leave this to someone else.
  • Elite Four Bertha (Pokémon League, Ground-type): Quagsire and Whiscash are jokes, the same can be said for Golem and Sudowoodo. Hippowdon however, will take a while to kill but cannot hurt Lumineon quick enough.
  • Elite Four Flint (Pokémon League, Fire-type): Rapidash and Steelix are easy with Surf, though a Sunny Day can ruin plans. The best thing Lumineon can do here, is set up Rain as soon as possible. With Rain, it OHKOs Infernape who would outdamage with Thunder Punch normally. Drifblim and Lopunny cannot do considerable damage back.
  • Elite Four Lucian (Pokémon League, Psychic-type): Mr. Mime has Thunderbolt and Alakazam has Energy Ball, both unsafe fights for Lumineon. However, Lumineon can still pivot away from them with U-Turn. Bronzong and Girafarig are non-threats.
  • Champion Cynthia (Pokémon League): Lumineon slightly outdamages Spiritomb, and should be healed immediately after. Roserade is an avoid. Milotic and Gastrodon while resisted by Lumineon, receive paltry damage from it back in return. Lucario is outdamaged. Garchomp, will shred Lumineon any way it wants. Though, it can survive to land a 'last resort' Blizzard on Garchomp which will still do sufficient damage.
  • Post-Game: If you still somehow have a Finneon, it can be traded for a German Magikarp somewhere near the Resort Area. Just, try not to get stuck.

  • Gym #4 - Maylene (Veilstone City, Fighting-type): Unlike DP, the trainer is more likely to have a Lumineon by this point. Thus it, deals with Meditite and Machoke easily. Lucario, can be outdamaged at full health with Water Pulse if Lumineon has a good speed stat.
  • Rival (Pastoria City): Roselia and Grotle are the only clear avoids, everyone else is handled with STAB or neutrally.
  • Gym #5 - Crasher Wake (Pastoria City, Water-type): As Lumineon, it will struggle to get past any of Wake's Pokemon unless it has Hidden Power Grass. Gyarados will negate any physical attack Lumineon uses, and will hurt a lot. Quagsire can be fought the easiest.
  • Cyrus (Celestic Town): Surf STAB wins all, though Murkrow still hits hard.
  • Rival (Canalave City): Staraptor and Heracross are a pain to fight, but Lumineon can overcome with Surf. Roserade and Torterra once again, cannot be fought especially the former. Infernape while scary, still loses to Surf. The same can be said for Rapidash. Floatzel is walled. Empoleon however, is less likely to be taken out at all before it kills Lumineon.
  • Gym #6 - Byron (Canalave City, Steel-type): Nobody on the opposing side EXCEPT Magneton can hurt Lumineon for much, while Surf decimates Byron's team.
  • Saturn (Lake Valor): Kadabra is replaced with Golbat, thus it and Bronzor are decimated easily with Surf. Toxicroak is outdamaged, only if Lumineon can heal against a boosted Revenge.
  • Mars (Lake Verity): Golbat and Bronzor are swept with ease, while Purugly requires some extra care.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Snover and Abomasnow are clear avoids in this fight. Sneasel is a joke. Piloswine is also a joke, as it goes down to Surf and cannot hurt Lumineon as much.
  • Cyrus (Galactic HQ): Honchkrow and Crobat will be pains to fight, especially the latter. His Sneasel got neutered hard, however.
  • Saturn (Galactic HQ): Same fight as before, though Toxicroak no longer has Revenge and is thus, easier to take out.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): If the Screens bother, Defog can be taught to Lumineon to negate them completely. The two Bronzors can be hit simultaneously with Surf, though the rival's Monferno may not like that. Watch out for Jupiter's Golbat, as it has Giga Drain to screw over Lumineon. Otherwise, they are easy. Purugly is the same as before, though Skuntank can hurt a lot with a critical Night Slash. Since this is a double battle, it should be advised that Lumineon needs to watch out for any 'double teaming'.
  • Cyrus (Distortion World): Houndoom has Thunder Fang, but Surf outdamages. Gyarados is hard to take down, and walls Lumineon. Crobat and Honchkrow are also hard, but Surf STAB is once again the name of the game. Weavile's only threat is Night Slash, and only if it crits.
  • Giratina (Distortion World): Fish out of the Regular World.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Volkner actually has Electric-types, so no.
  • Rival (Pokémon League): Staraptor is a pain to fight now, but healing alongside Close Combat's stat decreases can help Lumineon overcome. Roserade and Torterra once again, cannot be fought especially the former. Infernape while scary, still loses to Surf. The same can be said for Rapidash. Snorlax walls Lumineon, choose someone else. Heracross is scary, but Bounce hurts a 2HKO on it. Floatzel is walled. Empoleon however, is less likely to be taken out at all before it kills Lumineon.
  • Elite Four Aaron (Pokémon League, Bug-type): Vespiquen, Heracross, and Yanmega get bodied with Bounce, but Scizor should be drowned instead. Drapion should be left to someone else.
  • Elite Four Bertha (Pokémon League, Ground-type): Nothing much has changed in this fight, just different drown victims.
  • Elite Four Flint (Pokémon League, Fire-type): Since he actually has Fire-types, now is the best chance to set up Rain Dance and Surf your way though all the Pokemon.
  • Elite Four Lucian (Pokémon League, Psychic-type): Alakazam and Mr. Mime are scary with Energy Ball and Thunderbolt, though the latter can be outdamaged easily. Espeon hits hard with STAB Psychic, but falls easily to any physical move like Waterfall. Bronzong is only dangerous if it sets up a lot of Calm Mind, meaning someone who can kill it faster should deal with it. Gallade has Leaf Blade, and is a clear avoid.
  • Champion Cynthia (Pokémon League): Lumineon slightly outdamages Spiritomb, and should be healed immediately after. Roserade is an avoid. Milotic while resisted by Lumineon, receive paltry damage from it back in return. Togekiss has Shock Wave, but is outdamaged by a Lumineon that is faster than it. Lucario is outdamaged. Garchomp, will shred Lumineon any way it wants. Though, it can survive to land a 'last resort' Blizzard on Garchomp which will still do sufficient damage.
  • Post-Game: Someone has to know Surf to get across the several water areas.

Moves Edit

The lowest leveled Finneon will start out with; Pound, Water Gun, and Attract. Pound is generally useless, and Water Gun is the best STAB Finneon can manage for now. Attract, has only an annoying factor. Plus, female Pokemon are much better at using it. At level 13, Rain Dance comes and allows Finneon to raise its Water attacks, plus its speed should it have Swift Swim. Gust at level 17 while weak, helps Finneon do some damage on Fighting and Bug-types. Grass, it should not be fighting. Water Gun should be replaced by Water Pulse at level 22. Captivate at level 26 is much more useful than Attract, but still has a niche purpose. It can be used against strong special attackers, to effectively neuter them. Safeguard at level 29 should only be seriously considered if the Trainer cannot use healing items. At this point, Finneon will evolve into Lumineon. Aqua Ring at level 35 helps Lumineon gradually heal itself, and can save it from near-death experiences. Whirlpool at level 42 is made to annoy, but unfortunately does not last long. Plus, it is also weak as a special move. U-Turn at level 48 allows Lumineon to pivot away from stronger threats, such as Grass-types while dealing hard damage in return. Bounce at level 53 allows Lumineon to stall with Aqua Ring, and is also stronger than Gust. Silver Wind at level 59 is generally inferior to U-Turn.

Like most Water-types, the Finneon line has access to most of the same Water and Ice TMs. Though given its low offensive stats, they cannot be recommended as much. Surf and Waterfall are only notable for STAB damage, while Ice Beam and Blizzard are for hitting Garchomp. Though, it will always survive one from Lumineon. Toxic is good utility to help Lumineon stall. Aside from all those, Lumineon cannot make much use out of its TMs.

The Platinum Move Tutors offer only attacking moves, but are generally not worth it for their low power.

Recommended movesets:

Offensive: Rain Dance, Surf/Waterfall, Ice Beam/Bounce, U-Turn/Aqua Ring

Stall: Whirlpool, Toxic, Aqua Ring, U-Turn/Surf

Recommended Teammates Edit

  • Grass-types: Grass Pokemon resist all of Lumineon's weaknesses, and have their Fire-type weaknesses covered in return. In addition, Grass Pokemon who can inflict status help Lumineon take down foes much easier.
  • Defensive Pokemon: Lumineon's defenses aren't the best, so it appreciates someone who can come into take attacks for it.
  • U-Turn switch-ins: Any Pokemon that appreciates Lumineon using U-Turn to switch into it. Whether it be a slow Pokemon, or a bulkier Pokemon that can bait the opposing trainer.
    • Good Pokémon that fit this description include, among others: Most

Other Edit

Finneon's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 49
109 - 156 208 - 302
Attack: 49
48 - 111 92 - 216
Defense: 56
54 - 118 105 - 232
Sp.Atk: 49
48 - 111 92 - 216
Sp.Def: 61
59 - 124 114 - 243
Speed: 66
63 - 129 123 - 254
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Lumineon's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 69
129 - 176 248 - 342
Attack: 69
66 - 133 128 - 260
Defense: 76
72 - 140 141 - 276
Sp.Atk: 69
66 - 133 128 - 260
Sp.Def: 86
81 - 151 159 - 298
Speed: 91
86 - 157 168 - 309
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Finneon Line Ratings
Availability
3 Stars
Matchups
3 Stars
Movepool
4 Stars
Survivability
3.5 Stars
Type Usefulness
4 Stars
Team Role
4 Stars
Offensive Utility
3 Stars
Defensive Utility
3 Stars
Tankiness
3 Stars
Fun Factor
3 Stars


Overall
3 Stars
  • What Nature do I want? Lumineon loves its Speed, but also needs its bulk a little bit. Therefore, a Timid or Jolly nature is the ideal. Bold or Calm are neat natures to have as well, and Modest can stretch Lumineon's offensive capabilities.
  • What Ability do I want? Storm Drain is shit before Gen V, Swift Swim is better.
  • At what point in the game should I be evolved? By the time you fight Crasher Wake in Diamond, or by Maylene in Platinum.
  • How good is the Finneon line in a Nuzlocke? Not so good, given its mediocre stats. Lumineon's saving grace in a Nuzlocke, is Aqua Ring and the fact that it is a Water-type.
  • Weaknesses: Grass, Electric
  • Resistances: Steel, Fire, Water, Ice
  • Immunities: None
  • Neutralities: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Dark

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