Buizel Line
Buizel DPPt
Type Water
Abilities Swift Swim
Gender Ratio 50% Male, 50% Female
Catch Rate 190 (24.8%)
Evolution Level 26
Floatzel DPPt
Type Water
Abilities Swift Swim
Gender Ratio 50% Male, 50% Female
Catch Rate 75 (9.8%)

Buizel and/or Floatzel are available in Diamond and Pearl on Routes 205, 213, 218, 221, 222, 224 and 230, as well as Valley Windworks, Fuego Ironworks, and Victory Road. In Platinum, they can be found on Route 212 as well as all of the aforementioned locations.

The Buizel line is one of the very few Water-type lines with a penchant for the physical side instead of the special one, although it is usable both ways. It has the privilege of being available very early on, and while it is nowhere near as tanky as the likes of Empoleon and Gastrodon, it can still fill a niche in many teams that do not have a readily available Water Pokémon.

Important Matchups Edit

Moves Edit

Low-level Buizel will start with Water Sport, Quick Attack, Water Gun and Pursuit. This is a nice assortment for a beginning set, as it provides both a decent STAB move and physical coverage. Swift comes at level 15. It is a pretty decent early power boost, and it should definitely replace Water Sport. Aqua Jet, at level 21, offers physical Water STAB as well as priority, although with the base Speed of this line even priority is only a virtual advantage. Right after evolving, at level 26, Floatzel gets a move that is unavailable to Buizel: Crunch, which is fantastic both in terms of coverage and power, and will likely turn out useful in many situations to come throughout the game; Platinum players will appreciate it right away, in the battle against Fantina. Agility comes at level 29, but it is not something Floatzel will ever realistically need, as it does not even have access to Baton Pass. Level 39 gets Floatzel Whirlpool, which is absolutely useless, and at level 50 comes the last level-up move accessible, Razor Wind, which is possibly even more useless than Whirlpool.

Basically, Crunch is the last useful move Floatzel will learn by level. However, Floatzel's TM pool is quite nifty. It gets access to both Surf and Waterfall, and can choose whichever works best, depending on its offensive stats. Ice Beam is the ever-popular option for any Water-type, and Floatzel should not be missing it either, as its Special Attack is quite good. Floatzel also gets Fighting coverage in the form of either Brick Break or Focus Blast; in this case, the discriminant is more about accuracy than power, or rather the trade-off between the two, as Focus Blast will deal more damage even on Adamant weasels but on the other hand, it will also miss much more often. Dig has a base power of 80 in this generation, so it is viable against opponents that do not have Magnitude or Earthquake; however, due to the type effectiveness, Floatzel is unlikely to ever use it, as it already has Water coverage for Rock-types and it will rarely ever want to fight Electric-types. Lastly, for the sturdier specimen, Bulk Up is an option to be considered, but be very careful when picking which opponents to set up against.

It is also worth noting that, in Platinum, Floatzel gets access to Ice Punch via Move Tutor, which may be a better option than Ice Beam for Floatzel that have an Adamant nature and/or an otherwise very significantly physically-skewed stat asset.

Recommended moveset: Surf / Waterfall, Ice Beam / Ice Punch [Platinum only], Brick Break / Focus Blast, Crunch

Recommended Teammates Edit

  • Grass-types: Floatzel's weakness to Grass and Electric is fortunately easily covered by fellow Grass-types. Although a readily available Grass fellow is the starter Pokémon, it is recommended to pick a different Grass-type instead, in order to preserve the Grass resistance that Torterra loses with its secondary typing.
  • Physical tanks: While Floatzel is good at dealing hits quickly, its capability of taking hits is not brilliant on either defensive side. Since Sinnoh is ripe with strong physical sweepers, it is important to also have a good physical wall on the same team as Floatzel.
  • Special tanks: Floatzel's Special Defense is even lower than its Defense, which is already not good. However uncommon strong special hitters may be, a dedicated special tank is always good to have, especially if a frail Pokémon is used as the team lead.

Other Edit

Buizel's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 65
63 - 128 121 - 251
Defense: 35
36 - 95 67 - 185
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 30
31 - 90 58 - 174
Speed: 85
81 - 150 157 - 295
Total: 330   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Floatzel's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 105
99 - 172 193 - 339
Defense: 55
54 - 117 103 - 229
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 50
49 - 112 94 - 218
Speed: 115
108 - 183 211 - 361
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Buizel Line Ratings
4 Stars
4 Stars
4 Stars
3.5 Stars
Type Usefulness
4 Stars
Team Role
4 Stars
Offensive Utility
4 Stars
Defensive Utility
2.5 Stars
3 Stars
Fun Factor
4 Stars

4 Stars
  • What Nature do I want? With how versatile Floatzel is, Floatzel can really take anything. Attack or Special Attack-boosting natures will be the best, since they will carry a very welcome power boost; given how little it needs its Speed, the best choices might actually be Brave or Quiet. If Floatzel does not want to miss the extra speed, however, all natures that detract from one of its defensive stats and boost an offensive one will work, namely Lonely, Mild, Naughty and Rash.
  • At what point in the game should I be evolved? Level 26 is obviously the best. There is no reason to miss out on Crunch, and Floatzel will not have access to it unless it evolves on time or visits the Move Reminder. In general terms, around Hearthome City is the right place to evolve; in Platinum, a newly evolved Floatzel will do very well against Fantina.
  • How good is the Buizel line in a Nuzlocke? It gets pretty good coverage and can be used in a few ways, making it fairly useful. It is also bulkier than it may seem, thanks to its not at all bad HP stat. Although there are better Water-types to use in Sinnoh, Floatzel can still measure up to a good few of them and will not lose much of its steam even at later stages of the game; even players who are too attached to their early game catches to box them should not find it extremely difficult to take a Floatzel to the end.
  • Weaknesses: Grass, Electric
  • Resistances: Steel, Fire, Water, Ice
  • Immunities: None
  • Neutralities: Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Psychic, Dragon, Dark

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