FANDOM


DPPt
XY
Tobereviewed
Bidoof Line
Bidoof
Bidoof DPPt
Type Normal
Abilities Simple or Unaware
Gender Ratio 50% Male, 50% Female
Catch Rate 255 (33.3%)
Evolution Level 15
Bibarel
Bibarel DPPt
Type Normal/Water
Abilities Simple or Unaware
Gender Ratio 50% Male, 50% Female
Catch Rate 127 (16.6%)

Bidoof can be found on Routes 201, 202, 203, 204, 205, 208, 211, Lake Verity, and Eterna Forest. Bibarel can be found on Routes 208, 209, 210, the Valor Lakefront, Lake Valor, the Pastoria Great Marsh, Lake Acuity, and Sendoff Spring.

Oh Bidoof. The classic HM slave. Bidoof is not known for much else, but with the right resources it can become a Water/Normal type Bibarel that can cover many types with few weaknesses of its own. The early evolution Bidoof has only helps its dependability. Overall, Bidoof and Bibarel can be dependable teammates for the entire game, as long as you're careful with it.

Important Matchups Edit

  • Rival (Route 203): Bidoof can defeat Starly with a little help, but may not be able to dent the starter. This is especially troublesome if Chimchar manages a burn.
  • Gym #1 - Roark (Oreburgh City, Rock-type): Bidoof is not likely to survive, unless it manages a Defense Curl + Rollout combo on Geodude that lasts to Cranidos. As Bibarel, it can defeat all 3 with Water Gun easily. Cranidos will do a number though.
  • Mars (Valley Windworks): Bibarel can get a Rollout start on Zubat, though Purugly may stop it short with Fake Out. Bibarel handles this easier if it knows Headbutt.
  • Gym #2 - Gardenia (Eterna City, Grass-type): It is not an optimal battle due to Bibarel's Water typing. Avoid.
  • Jupiter (Galactic Eterna Building): Zubat can be handled with Rollout, and hopefully that leads into Skuntank. Otherwise, Bibarel has to be wary of Night Slash and Poison.
  • Rival (Hearthome City): Starly, Buizel, Prinplup, and Ponyta are weathered down with Normal STAB. Roselia, Grotle, and Monferno can all use their STAB to hurt hard.
  • Gym #3 - Maylene (Veilstone City, Fighting-type): Normal typing has one major drawback, the trainer should know.
  • Gym #4 - Crasher Wake (Pastoria City, Water-type): Gyarados will neuter Bibarel with Intimidate and Dragon Rage, while Quagsire will tank everything it has. These two are not good fights. Floatzel however, cannot hope to hurt with its moves too much, and dies to neutral STAB easily.
  • Rival (Pastoria City): Same fight as before.
  • Gym #5 - Fantina (Hearthome City, Ghost-type): Anyone but Mismagius can be fought with mild difficulty. It is recommended to start a Rollout chain on Drifblim and have it follow, due to Normal STAB not working on anyone here. Otherwise, Bibarel will have to rely on Thief.
  • Rival (Canalave City): Same fight as before, including Heracross as another avoid.
  • Gym #6 - Byron (Canalave City, Steel-type): Bibarel's Water typing helps it greatly here, as it can resist Steel and Steelix's Ice Fang easily. In turn, it can launch back Surf.
  • Saturn (Lake Valor): Kadabra's Shock Wave is not something Bibarel wants to face. Bronzor is neutered easily as it can only rely on Gyro Ball or Rock Tomb. Toxicroak is a clear avoid.
  • Mars (Lake Verity): Golbat falls, but watch for Poison. Bronzor is neutered with Surf. Purugly outspeeds and can hurt a lot with STAB Slash, but Bibarel can halt it with Yawn and 3HKO with Hyper Fang.
  • Gym #7 - Candice (Snowpoint City, Ice-type): Only Sneasel can be reliably fought.
  • Cyrus (Galactic HQ): Murkrow is difficult, but Bibarel outlasts. It should be healed to fight Golbat, however. Sneasel goes down relatively quickly, to Superpower.
  • Saturn (Galactic HQ): Same as before.
  • Mars and Jupiter (Spear Pillar, tag battle with rival): Bibarel should come out when the Bronzor are taken care of, then it can launch either a Rollout combo on the Golbat or chip away with Normal STAB. It can take care of Purugly with Superpower, but must watch out for Skuntank if it is still on the field. Skuntunk is more dangerous than before.
  • Cyrus (Spear Pillar): Crobat and Honchkrow are the only safe matches, and even those require a lot of care. Gyarados and Weavile will hurt Bibarel a lot.
  • Dialga/Palkia (Spear Pillar): Dragon STAB 1-2HKOs.
  • Gym #8 - Volkner (Sunyshore City, Electric-type): No.
  • Rival (Pokémon League): Staraptor is unsafe as it has Close Combat. Everyone else is mostly the same, although Floatzel's Brick Break should be an avoid. Empoleon and Snorlax are handled with Superpower the best, but Bibarel should switch out a couple times.
  • Elite Four Aaron (Pokémon League, Bug-type): Defense Curl + Rollout is a neat trick to use here, if Bibarel can handle a Close Combat or Energy Ball first. Otherwise, Heracross, Beautifly, and Drapion are clear avoids.
  • Elite Four Bertha (Pokémon League, Ground-type): Waterfall will do Bibarel no good here, Surf handles anyone not Whiscash or Quagsire. Those two, can be wethered down with Normal STAB.
  • Elite Four Flint (Pokémon League, Fire-type): Rapidash goes down to Waterfall or Surf, while Steelix can be handled with Surf only without Sunny Day up. Bibarel will not like a Will-O-Wisp from Drifblim, but can take it out with Rollout. Lopunny goes down to Superpower, and that should be the last one Bibarel fights. Infernape has Mach Punch and Thunder Punch.
  • Elite Four Lucian (Pokémon League, Psychic-type): Girafarig is the only safe fight in this match, as everyone else bar Bronzong has a Super Effective move. And Bronzong will tank everything Bibarel has.
  • Champion Cynthia (Pokémon League): Both Bibarel and Spiritomb 3HKO each other with their STAB, Waterfall and Dark Pulse. But Bibarel is faster, and can hope to put a flinch on it. Roserade, Lucario, and Garchomp are clear avoids. Although, a Bibarel of equal level and full health can put Garchomp in the weakened range with a Blizzard. Milotic is easily handled with Hyper Fang or Return, while Gastrodon can be handled with Grass Knot or weathered down.
  • Post-Game: Not so kind, a lot more Physically Bulky Pokemon here.

  • Rival (Route 203): Bidoof can defeat Starly with a little help, but may not be able to dent the starter. This is especially troublesome if Chimchar manages a burn.
  • Gym #1 - Roark (Oreburgh City, Rock-type): Bidoof is not likely to survive, unless it manages a Defense Curl + Rollout combo on Geodude that lasts to Cranidos. As Bibarel, it can defeat all 3 with Water Gun easily. Cranidos will do a number though.
  • Mars (Valley Windworks): Bibarel can get a Rollout start on Zubat, though Purugly may stop it short with Fake Out. Bibarel handles this easier if it knows Headbutt.
  • Gym #2 - Gardenia (Eterna City, Grass-type): I'm sorry. Why would you think using a Water type in a Grass gym is a good idea? Keep Bibarel as far away as possible.
  • Jupiter (Galactic Eterna Building):
  • Gym #3 - Fantina (Hearthome City, Ghost-type):
  • Rival (Hearthome City):
  • Gym #4 - Maylene (Veilstone City, Fighting-type): Just no. Bibarel has no chance here. Leave it to something that could actually take a hit.
  • Rival (Pastoria City):
  • Gym #5 - Crasher Wake (Pastoria City, Water-type):
  • Cyrus (Celestic Town):
  • Rival (Canalave City):
  • Gym #6 - Byron (Canalave City, Steel-type):
  • Saturn (Lake Valor):
  • Mars (Lake Verity):
  • Gym #7 - Candice (Snowpoint City, Ice-type):
  • Cyrus (Galactic HQ):
  • Saturn (Galactic HQ):
  • Mars and Jupiter (Spear Pillar, tag battle with rival):
  • Cyrus (Distortion World):
  • Giratina (Distortion World):
  • Gym #8 - Volkner (Sunyshore City, Electric-type): Why would you ever try this? If Bibarel is your only option, I think your run is pretty much over now.
  • Rival (Pokémon League):
  • Elite Four Aaron (Pokémon League, Bug-type):
  • Elite Four Bertha (Pokémon League, Ground-type):
  • Elite Four Flint (Pokémon League, Fire-type): On paper this matchup seems to be in Bibarel's favor. However, Houndoom has Dark Pulse and Sludge Bomb to hit you hard, and Magmortar and Rapidash have Solar Beam, which Sunny Day makes a one turn move. The only Pokemon you might be able to take down is Flareon, but that still has Giga Impact, and an Overheat in the sun still hurts.
  • Elite Four Lucian (Pokémon League, Psychic-type):
  • Champion Cynthia (Pokémon League):
  • Post-Game:

Movepool Edit

Bidoof starts off with Tackle at its disposal, which is its only attacking move for a while. Bidoof later learns Growl at level 5 and Defense Curl at level 9. Rollout finally comes at level 13, creating a nice early game combo. As a Bibarel, Water Gun is obtained at evolution, giving a nice STAB option until Surf can be picked up. Headbutt and Hyper Fang come at levels 18 and 23 respectively, which can be a little redundant, so pick one and get rid of the other. Bibarel's other level up moves include Yawn at level 29, Amnesia at level 33, Take Down at level 38, Super Fang at 43, Superpower at 48, and Curse at 53 (Platinum only). Of these, the only ones worth considering are Yawn to slow the opponent down a little and Super Power for extra coverage.

The Bidoof line can learn many different TMs. Bidoof and Bibarel can learn almost all of the HM moves, but if you are planning to actually battle with it, Surf, Waterfall, Strength and Rock Climb are the only ones worth considering. Other notable TMs include Return, Ice Beam, and Thunder Wave, although Bibarel has quite a lot of competition with other Pokémon for these.

Recommended Moveset: Return/Strength/Headbutt/Hyper Fang,Waterfall, Superpower, Yawn

Recommended Teammates Edit

  • Grass Types: Bibarel's main weaknesses are Grass and Electric types. A good Grass type of your own can counter both of these. Grass types are readily available in these games, including as a starter, so you should have little trouble picking one up.
    • Good Pokémon that fit this description include, among others: Roserade, Carnivine, Abomasnow, Leafeon (Platinum only), Tangrowth (Platinum only), Tropius (Platinum only)
  • Flying Types: If a Grass type can't do the job, a good flying type can take care of those Grass types that plague Bibarel. Considering Flying is one of the most common types, and most trainers have a Flying type anyway, this should be easy.
    • Good Pokemon for this role include: Staraptor, Crobat, Gliscor, Tropius, Drifblim

Other Edit

Bidoof's Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 59
119 - 166 228 - 322
Attack: 45
45 - 106 85 - 207
Defense: 40
40 - 101 76 - 196
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 40
40 - 101 76 - 196
Speed: 31
32 - 91 60 - 177
Total: 250   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Bibarel's Stats

Stat Range
At Lv. 50 At Lv. 100
HP: 79
139 - 186 268 - 362
Attack: 85
81 - 150 157 - 295
Defense: 60
58 - 123 112 - 240
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 60
58 - 123 112 - 240
Speed: 71
68 - 135 132 - 265
Total: 410   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Overall Edit

Bidoof Line Ratings
Availability
5 Stars
Matchups
3 Stars
Movepool
4 Stars
Survivability
2 Stars
Type Usefulness
4 Stars
Team Role
4 Stars
Offensive Utility
4 Stars
Defensive Utility
2 Stars
Tankiness
3 Stars
Fun Factor
4 Stars


Overall
3.5 Stars
  • What Nature do I want? Any nature that increases Attack is very good. Adamant is probably the best, since Bibarel's Special Attack isn't very good anyway. Anything else isn't that bad either, as Bibarel's stats are mostly poor anyway.
  • At what point in the game should I be evolved? You definitely should be evolved by the time you enter the Valley Windworks. Any later will result in a dead mouse. If at all possible, you might want to have Bibarel for the Roark fight if you have no other options.
  • How good is the Bidoof line in a Nuzlocke? Bidoof and Bibarel are the best HM slaves in the game by far, but can also be used offensively as well. Just don't take too many risky chances. Overall, Bidoof is a Pokemon most people will use at least once in a Nuzlocke, so you might as well make the most of it.
  • Weaknesses: Electric, Grass, Fighting
  • Resistances: Fire, Water, Ice, Steel
  • Immunities: Ghost
  • Neutralities: Normal, Poison, Ground, Flying, Psychic, Bug, Rock, Dragon, Dark

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