Azelf DPPt
Type Psychic
Abilities Levitate
Gender Ratio Genderless
Catch Rate 3 (0.4%)

Azelf is a static legendary encounter available in all three Sinnoh games. It comes at level 50 regardless of version in Valour Cavern at the centre of Lake Valour. However it can only be obtained after the version mascot of whatever game you are playing has been defeated or captured.

The offensively orientated member of the lake trio, Azelf packs spectacular 125/125/115 offensive stats, easily allowing it to cut through Pokémon regardless of their defensive strengths. A large movepool only makes things better for the Willpower Pokémon, letting it hit a large number of foes for super effective damage. However, it's not all sunshine and rainbows for this Pokémon as while the majority of opponents who could cause Psychic-types to struggle have passed by the time you can obtain Azelf, there are still a few who can bring its rampage to a halt. These problems are only made worse by its average defensive stats, however as a offensive Psychic-type, you'll be hard pressed to find one better.

Important Matchups Edit

  • Gym #8 - Volkner (Sunyshore City, Electric-type): Azelf shreds Raichu with Psychic, scoring a 2HKO in contrast with Charge Beam's 5HKO. Raichu still has the potential to be a pest however, as Thunder Wave and Light Screen both severely hamper Azelf's offensive prowess. This is made apparent against Ambipom, which is only 3HKO'd by Psychic under Light Screen and will happily Baton Pass it's Agility or Nasty Plot boosts to either remaining teammate. However it loses 1v1 against Azelf as non-STAB Shock Wave is not a threatening prospect. While Octerilly seems to be of little threat, being 2HKO'd by Thunderbolt outside of Light Screen, with its best offensive option being Octazooka's potential 3HKO, Light Screen, the sheer power behind a potential critical hit due to Sniper and the potential of it receiving a Nasty Plot boost from Ambipom makes this a significantly more risky fight then it would be at first glance. Still mostly doable, just be careful. In regards to Luxray, it shares a 2HKO between Psychic and Crunch, Azelf is significantly faster, so it should come out on top, but a colbur berry might be worth investing in, just to negate the threat of critical hits.
  • Rival (Pokémon League): Azelf quickly dispatches Staraptor, with Thunderbolt being a OHKO. Heracross can potentially be dangerous as a level 53 Azelf only has a 56.3% chance to OHKO with Psychic, while Megahorn obliterates the willpower Pokémon. An expert belt or Psychic plate ensures this doesn't happen. Snorlax is too bulky for Azelf to handle, only being 4HKO'd by Psychic in contrast to Crunch's 3HKO. Roserade is effortlessly KO'd by Psychic, while Floatzel falls in a similar manner to Thunderbolt, just be careful as Crunch as a chance to 2HKO. Additionally, keep an eye on Azelf's HP, or Aqua Jet may be its undoing. Rapidash's Fire Blast has a chance to 2HKO outside of Sun, which it can set, however Psychic is a 2HKO. In regards to his choice of starter, Infernape is cleanly OHKO'd by Psychic, this is isn't too much of a problem. Torterra is a significantly bulker proposition to break through, although Fire Blast is a 2HKO. although Crunch and Leaf Storm score a 2HKO in exchange. Empoleon is 2HKO'd by Thunderbolt, while it wants a 3HKO with Shadow Claw, this should not be a problem.
  • Elite Four Aaron (Pokémon League, Bug-type): At level 60, Azelf obliterates Dustox with Psychic, not even giving it a chance to try for Bug Buzz's 2HKO. Thunderbolt does the same to Beautifly, with Psychic having a high chance to flat out OHKO itself without boosts. Vespiquen is an actual challenge to OHKO, requiring Fire Blast and the expert belt or one of the type boosting items. However Attack Order is only a 2HKO, so this is a doable fight, just messier than its predecessors. Heracross is pretty much the same as the rival's one, what worked there will do here. Drapion should have marked the end of Azelf's use here, however due to lacking Dark-type STAB, it has to rely on X-Scissor, which only has a 9.8% to 2HKO. Meanwhile Fire Blast is a surefire 2HKO. Still risky, and if there is a teammate better suited to this, it should be facing it instead.
  • Elite Four Bertha (Pokémon League, Ground-type): Grass Knot is your friend in this fight, starting by cleanly OHKO Quagsire. It also lacks much in terms of doing damage back, so it is potential set up fodder. Sudowoodo is 2HKO'd by an unboosted Grass Knot, while Sucker Punch is a 3HKO on a level 60 Azelf. Golem implodes to Grass Knot, and Whiscash follows suit without too much resistance from either of them. Azelf and Hippowdon share a 2HKO between Grass Knot and Crunch, Azelf's significantly higher speed stat should make this not be an issue.
  • Elite Four Flint (Pokémon League, Fire-type):
  • Elite Four Lucian (Pokémon League, Psychic-type):
  • Champion Cynthia (Pokémon League):
  • Post-Game:

  • Gym #8 - Volkner (Sunyshore City, Electric-type):
  • Rival (Pokémon League):
  • Elite Four Aaron (Pokémon League, Bug-type):
  • Elite Four Bertha (Pokémon League, Ground-type):
  • Elite Four Flint (Pokémon League, Fire-type):
  • Elite Four Lucian (Pokémon League, Psychic-type):
  • Champion Cynthia (Pokémon League):
  • Post-Game:

Moves Edit

While Azelf's initial moveset is almost identical in all three games, having Uproar, Future Sight and Nasty Plot regardless if it is being fought in the paired versions or Platinum, in Diamond and Pearl it has Detect as its last move, while Swift is present instead in Platinum. Beyond this, its learnset is the same regardless of game, starting with Extrasensory at level 51. While its 30% flinch chance works well with Azelf's high speed stat, it is weaker than Psychic which is a renewable TM (although having 3 times the PP of Psychic may be appealing in restricted healing runs). After this it learns Last Resort at level 61, which despite its high power is too gimmicky to make real use of. Natural Gift at level 66 is cool, and gives Azelf a one off surprise option to hit things it otherwise would be walled by, however you've had access to the TM since Veilstone if you wanted it to learn this. Lastly, and this will likely only pop up in the postgame, Azelf will learn Explosion at level 76. Should be pretty self-explanatory why a move that causes the user to faint is a bad thing in a nuzlocke.

While the Willpower Pokémon's natural movepool is quite limited, Azelf has access to a huge list of TM and tutor moves, albeit the latter is only open in Platinum. Traditional Psychic-type coverage options like Thunderbolt, Grass Knot and Shadow Ball provide solid coverage atop the Psychic TM, its strongest STAB move. Water Pulse is also a pretty decent way to hit Ground and Rock-types, with the addition of Fire-types separating it from Grass Knot, although Psychic will hit most of its targets harder. What makes Azelf stand out on the special side is its access to Flamethrower and Fire Blast, these combo brilliantly with its STAB moves, shredding through Steel-types trying to tank Psychic. U-turn is also an option, allowing for Azelf to abuse its high speed to serve as an effective lead, pivoting out of bad matchups while chipping the foe for its teammates. Beyond that Azelf gets the usual smorgasbord of utility moves associated with Psychic-types, like Thunder Wave, Toxic, Reflect and Light Screen and Substitute. However, while it gets all of this and Stealth Rock, Azelf is best suited as a sweeper in game, regardless of its abilities as a lead in competitive play.

The Platinum move tutors serve to flesh out Azelf's physical movepool, with access to Zen Headbutt for STAB, and the elemental punches for coverage. Everything else is flavour moves at best, RIP Knock Off; not even close to the glory days of the present.

Recommended movesets

Nasty Plot: Nasty Plot, Psychic, Flamethrower, one of Azelf's many coverage options

Four move attacker: Psychic, Flamethrower/Fire Blast, Thunderbolt, Shadow Ball/Grass Knot/U-turn

Physical (Platinum only): Zen Headbutt, Fire Punch, Ice Punch, Thunder Punch/U-turn

Recommended Teammates Edit

  • Steel-types: As a pure Psychic-type Pokémon, Azelf encounters difficulties when faced with Dark, Ghost and Bug-type Pokémon, even if it does have access to ways to hit them super effectively. As such, particularly with its vulnerability to being Pursuit trapped, having a strong Steel-type Pokémon to cover these weaknesses is ideal. In exchange, Azelf tears apart any Fighting-type threatening its teammate, and can abuse their Ground weakness for a free switch-in due to Levitate.
  • Fighting-types: While a Steel-type Pokémon is ideal in handling Azelf's weaknesses, they are of limited number outside of Platinum, and while Fighting-types may only be neutral to Ghost, they still cover Dark and Bug-type Pokémon quite effectively. Azelf gets to put its resistance to Psychic to good use here, being able to take out those threatening its allies. Additionally, while it has trouble coming in on most Flying-types in Sinnoh, it can take them down with Thunderbolt.
  • Defensively focused Pokémon: While Azelf is extremely powerful on the attack, it does suffer in regards to standing up to repeated hits, given the sheer power of some of the Pokémon lurking within Sinnoh. Therefore, it is advised that Azelf is accompanied by bulky Pokémon that can stand up to whatever heavy hitters Azelf wants to avoid.

Other Edit

Azelf's stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 125
117 - 194 229 - 383
Defense: 70
67 - 134 130 - 262
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 70
67 - 134 130 - 262
Speed: 115
108 - 183 211 - 361
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Azelf Ratings
5 Stars
2.5 Stars
2.5 Stars
2.5 Stars
Type Usefulness
2.5 Stars
Team Role
2.5 Stars
Offensive Utility
2.5 Stars
Defensive Utility
2.5 Stars
2.5 Stars
Fun Factor
2.5 Stars

2.5 Stars
  • What Nature do I want?
  • How good is Azelf in a Nuzlocke?
  • Weaknesses: Bug, Ghost and Dark
  • Resistances: Fighting and Psychic
  • Neutralities: Normal, Flying, Poison, Rock, Steel, Fire, Water, Grass, Electric, Ice and Dragon
  • Immunities: Ground (Levitate)

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